I want carpet bombing due to historical accuracy, my God how many times we gonna discuss this MG42? |
GIMME MY FUCKING

I will gladly exchange Jackson's nerf for this and than show these Axis fan boys how it is done USA style. |
Poll just reflects Axis fandom since their mighty tanks struggle against light armored Jacksons. |
Yeah the thing rifles can defeat volks/obers. So you dont need a sherman .
Well said Jaigen, you are a genius man, now I can finally believe you play COH2. |
The Pershing would be garbage for countering what you want it to counter, but I see your point. A I don't think you understand how penetration works, damage means nothing if you cannot penetrate, but firing more shots in a set amount of time gives you more chances to penetrate an enemy tanks armor.
For example, say I added weight to a coins side and flipped it every 30 minutes, if the coin landed on the side that didn't have the added weight I got 10 bucks, so basically in a long period of time if fortune just happens to smile upon me I get 10 bucks. Or, I add weight to a side of a coin and flip it every 10 minutes and every time I get the side with out the added weight I get 5 bucks.
You would get money quicker the second way, as while you would get less money each time you won, you still have far more chances to win then the first way in a set amount of time.
The Jadgpanzer isn't for "skilled" players, there are maps and situations were it's better than a Panther (like if your Schwer got destoryed and you need to kill some allied mediums), but most of the time for players of all skill levels the Panther is a better investment. The Jackson has far more damage potential and can snipe enemy tanks far easier with it's excellent combination mobility, range, and damage. You don't need to be ultra skilled to use a Jackson, just tell it to reverse when you see enemy infantry.
Cost is what makes mediums nonviable (That or they don't exist) for Axis. Allies have a multitude of very viable medium tanks that heavy armor doesn't invalidate.
I dont think you understand the pain of kiting and fighting Axis armor since you are the only using Axis tanks. I would rather pray to RNG Gods and do significant amount of damage in my first hit than take 2- 3 shots to do the same, not mention if I flank I want to do maximum damage or in your case let Panther survive bc my damage was nerfed. Also, keep in mind I have to damage Panther quick before his ShrekOber blobs arrive, its all about what you can achieve in minimum amount of time. |
Weird seeing as I almost never get to fight StuG, Ostwinds, or PIV's any more but I always get to fight gigantic hordes of Shocks, Rifles, and Cons.
I don't think you know what a "counter" is. Medium Tanks > Dedicated Anti Infantry Unit is pretty par for the course for every single faction in the game.
I am pretty sure I know what the .50cal's or maximum suppose to counter and it's called infantry. Obers on the other hand just need to kill one model from long range to finish off the rest of the MG team. |
Isn't centre of Semois of my replay urban enough, making Jacksons hard to flank? 
Isn't the armour of vet 3 Panthers high enough, making the gun hard to penetrate? 
Isn't the DPS of vet 2 Tigers high enough, making Jacksons easily kaput? 
You are still claiming Jacksons sucks, please, L2P.
2 Jacks, 1-2 T34 85, 1-2 Pak40 can defeated 5 vetted big catz, so you still claim they sucks?
Stupid argument being stupid, grab a Scott, 400+MP vaporised per shot, watch OKW cry.
Reason that I ceased playing axis, I have enough versus the USF joke.
I think you validated Katitof's point, USF needs either a Sherman or Scot (non-infantry units) to deal with Obers. |
The Jadgpanzer has nowhere near the shear damage potential that the Jackson has, you have more than enough time to pull your medium out of the line of fire. Not to mention the Jadgpanzer is the least mobile of all the medium TD's. I never said Volks are UP either, but their long range accuracy means diddly because they still can't even touch the Jacksons range.
I don't want a nerf to the Jackson, I just want it to be less RNG and more about using it smart.
The Jadgpanzer is the least mobile of all the stock TD's and while is does scale well (This true of literally almost every OKW unit, that's how the faction works) the lack of mobility makes it a extremely easy target for the fast and deadly allied mediums. Most people invest in Panthers and shreks because both those things are much easier to keep mobile and respond to incursions faster.
A reduction in damage but a increase in ROF would mean it would actually be doing more DPS and be a better unit against heavies. Ostheer shouldn't need to continue to suffer extremely because people are pissed a unit in one of the fastest teching factions doesn't counter a tank that takes far more teching and fuel investment.
Increasing ROF would mean nothing if the shots keep bouncing off. No, USF players are pissed because they don't have Pershing tank while all other factions have a heavy tank, so we have to rely on Jacksons as only viable way to counter heavies. |
The point people keep trying to get at is that Ostheer has quite weak infantry based AT (or at least very fragile infantry based AT) which is partly what has forced the current "stall for tiger/elefant" or "rush to Panther" meta.
If Ostheer had better mobile MP based AT then Ostheer players would have much more flexibility in strategy. Making Pgrens better at what they are supposed to do is part of that.
Try using Guards if you think PGs are weak infantry based AT. |
A "slight" increase of penetration won't help that much. The Jackson needs a heavy penetration buff to ~240. Damage should be reduced to 160, RoF is fine although I wouldn't mind a small buff.
If you just increase penetration but damage stays where it is, Jacksons will deny OST T3 even more even if you increase the fuel cost for it.
Yea you are paying premium price for this tank destroyer which is the same as paying for a expensive Panther for denying T3 for Soviets. |