One thing I absolutely hate about Guards is that they drop their weapons WAY to often. PTRS and DPS are dropped in every single engagement, this needs to change. Lastly, long range damage buff or TWP will be a great additional as a "Vet" ability. |
No brainer question, off course |
Sturm Pios are perfectly priced for a starter unit, please spare the drama of 4 man squad wipes. |
Arty is so not the meta right now, exception is B4. I have only seen Stephen build ML-20 and that is about it. |
im done with coh2.
Relic has shown that they dont care for this game.
Which makes me sad honestly
this game has SOOO MUCH POTENTIAL.
But relic just cant see it.
EDIT: Lemme be blunt.
This is the WORST balanced RTS ive EVER played.
and ive played alot of RTS games
Red Alert 2 was pretty bad with balance but I still enjoyed it. |
The IS2 is better than the Tiger (including Tiger ace).
IS-2 better than Tiger Ace? Wow. |
Then your wrong. And your wrong way to often. And i grow tired of your uninformed posts. play a few okw games and a few ostheer games (in 1vs1 not scrub team games) and you will understand actually what the strengths and the weaknesses of these factions are. Then you and the rest of the fangirls who have been complaining about the OKW since the beginning would finally understand why the OKW is so god awfully powerful in teamgames. and guess what it has nothing to do with units or vet or even shrek blobs.
It has something to do called economy. Something that fucked up balance in coh 1 as well.
Says the most biased guy in the form. Show your player card or a replay, we have been waiting for ages. |
Which buildings? Those ones which die to one infiltration grenades volley? Others, which would be cleared by obers in seconds? And for indirect fire units, spreading infantry and avoiding mass-retreats greatly reduces damage impacted by it. Also, whats stops your advancing units from killing enemy indirect fire units?
Same inferior health/armor/dps to their axis counterparts. Have you even seen what vet 5 stgs obers do to multiple vet 3 shock? What tiger ace could do to multiple vetted is-2s under vet 4 command panther aura? THE HORROR.
No. Of course, it is on paper, but this paper written by top 10 allied/okw player, who (may be) know what he is speaking about. And from my top play experience i can assure you, unless enemy team knows what exactly you doing, it is most likely to win 4v4 as axis in this patch without single tank build or called in.
My Clan fought WokaFlocka one game as Allies Lienne Forest, they stomped as Axis. We switched sides and guess who won the second match at the same map? You guessed it, we did as Axis as well. |
Stop being so defensive. i like the fact that the the allied medium armour callins are better then the axis medium armour. but that aside ostheer tier 3 is a mess because it has no TD what so ever.
So? Axis has better Heavy armor (USF case, no heavy) and better hand held AT. I don't think Ostheer's T3 is a mess at all, perhaps redefining Stugs role as TD would suffice with increased cost. |
In a 4 v 4 game, 3 OKW and 1 Wehrmacht is the one of the best set up a competitive team can have. I have played against Go Hard clan with this set up and it is pretty difficult to beat. 1 OKW player goes defensive for Paks, 1 OKW player goes for Jagd, 1 OKW player goes for Falls (harssement) and 1 Whermact goes CAS/Tiger. Perfect counter for infantry (CAS) and rest if for all the medium and heavy tanks. OKW synergy with Wehrmacht is on point in team games.
Funny thing about 4 v 4 against competitive team, Axis will field almost/close amount of infantry squads as Allies, all thanks to OKW. (I have been guilty of spamming 4 Volks squads into Fusiliers myself to overwhelm USF/Sov).
Allies will always be hard to play in 2 v 2+ games, fuel penalty means shit. |