its definitely not as game breaking as a lot of you claim. annoying, but not game breaking.
If critical repair wasn't bugged so you can do it super fast then it wouldn't be annoying is my assessment as well.
Thread: Riegel mine and critical fixes15 Aug 2015, 00:08 AM
its definitely not as game breaking as a lot of you claim. annoying, but not game breaking. If critical repair wasn't bugged so you can do it super fast then it wouldn't be annoying is my assessment as well. In: COH2 Balance |
Thread: Riegel mine and critical fixes14 Aug 2015, 22:15 PM
Technically super glue is bugged so you can do it in like 2 seconds then jump back into your tank. Both WFA armies have an insane amount of bugs that have yet to be fixed in them and it's gotten to the point were most people have just accepted them as a thing. My rational is you can buff USF, stop repair crit from instantly repairing immobilization, and fix Blitz all at the same time; rather than turning everything into a crabs in a bucket scenario. In: COH2 Balance |
Thread: Undo Soviet T3 before T4 requirement14 Aug 2015, 21:25 PM
The Panther is essentially a Heavy Tank in game, it costs more than any medium (although that will change when Brits hit ![]() In: COH2 Balance |
Thread: UKF - Know your units - Medium armor14 Aug 2015, 20:14 PM
It's different but Emergency War speedy isn't anything to shake a stick at. Blitz and smoke aren't vet. Smoke shells come on two tanks stock, and blitz is an anvil unlock for your engies. Smoke is on; Valentine Scout Car 2 medium tanks Churchill In: Lobby |
Thread: UKF - Know your units - Medium armor14 Aug 2015, 19:43 PM
Here's the breakdown of how UKF medium armor worked; it's the inverse to all other factions. You best more expensive tanks are all mediums, you cheapest and weakest tanks are all heavies. Although I should say the Churchill is by no means "weak" at all. The most scary part of UKF is the insanely powerful scaling; with every tank basically having blitz and smoke as a part of vet as well as other powerful abilities. In: Lobby |
Thread: Riegel mine and critical fixes14 Aug 2015, 19:19 PM
Fix magic tank smoke, Fix blitz working on broken engines again, then look at this. This seems like an awfully self destructive way to look at balance. Multiple things can be fixed at the same time. In: COH2 Balance |
Thread: Sturmtiger breaks the game14 Aug 2015, 19:17 PM
I think the Sturmtiger is incredibly powerful and I have loved using it since day 1 of WFA. But the fact of the matter is Elite Armored is a very buggy commander. In: COH2 Gameplay |
Thread: Bring back the SdKfz 221 Scout Car14 Aug 2015, 19:16 PM
I tested it and it didn't really seem like the 222 wanted to use it's MG at all. But I would be fine with them removing the MG from the upgrade and simply giving the autocannon more punch so it could take on stuff more reliably and see the armor or health get a bit of an increased. All coming with a cost increase ofc, but I like more stuff more usable than spammable. In: COH2 Gameplay |
Thread: In House Jumbo.14 Aug 2015, 08:54 AM
The Pershing probably won't have 375 frontal armor (Although Iv never whined about it). But I was trying to make a point that the Pershing ain't going to fix USF. In: COH2 Gameplay |
Thread: The SturmTiger14 Aug 2015, 08:33 AM
Yeah sometimes it leaves 1 model left! ISU is AI or AT Because old ISU was balanced right? ![]() ISU won't wipe entire army in 1 click. Are you seriously salty that blobbers get vaporized by Sturmtigers lol ISU does not shoot through shot blockers (there is expensive ability which is not effective). It has 70 range, shot blocker shooting versus raw range is map dependent. After first shot, you know where it is so you can easily avoid it with infantry. If he sticks it covering a vital point you need...? In: COH2 Balance |