the m1919a6 are miles better than the vicker k
If you mean "by miles" literally 1 DPS.
Thread: Which Machinegun is better for UKF?11 Sep 2015, 12:09 PM
If you mean "by miles" literally 1 DPS. In: COH2 Gameplay |
Thread: Is the AVRE OP or do I just think it's OP because...11 Sep 2015, 03:13 AM
Or you can just go with ±.71 which is a bit more accurate You see, I used to think this but the game DOES actually times all fuel income by .66, it's just that the game can't show fractions of a fuel as income meaning that how much fuel it shows you have isn't actually how much your getting or you actually have. It's honestly crazy how much you have to dig through the files to figure all this out with certainty. In: COH2 Balance |
Thread: okw off-maps11 Sep 2015, 03:09 AM
Because Relic is Relic they made the AI strafes have 100 pen because they didn't get the AT strafe to work. But the planes targeting is all messed up so often times the planes will just shoot at nothing at all. With Fallsch being as aggressively mediocre as they are now I would say that reworking the ability into some sort of bombing strike would be better, would give OKW a good howi counter/similar thing to IL-2 bombing run. Oh and BTW OKW get's 80% munitions income, also lol at the suggestion you just got heavy tanks from somewhere. In: COH2 Balance |
Thread: North Africa11 Sep 2015, 03:06 AM
I could go for an alternate, super late war Company of Heroes. Would be cool to have Maus, T95s, and IS-3s go at it. If I were writing the "Story" for CoH3 it would be set in 1946 in a timeline were the Normandy invasion never went anywhere and the Russian offensive was halted in Poland/Finland and was basically set around fighting in Italy (options for Italian fun), Poland and Finland, the Caucasus, ect. Everyone uses crazy latewar bullshit from Maus to T95's and whatnot, factions are Soviets, British, Americans, and 3 Axis factions (basically Ostheer, OKW, and Assorted "Allies" of Germany). In: Lobby |
Thread: LeIG is too effective11 Sep 2015, 02:20 AM
Yeah, 40 MP more expensive because it takes 4 deaths to decrew opposed to the ISG's 3. And the Pack Howi has larger AoE (meaning more reliable suppression) and it's vet is light years ahead of the ISG's. Not completely. You use the barrage against emplacements, and it gets buffs to autofire at vet 2 and 5, I believe. Nope Unlocks the 'Hollow Charge' ability +25% speed, -23% received accuracy -40% barrage recharge, +33% barrage range +100% shots fired per barrage +30% penetration +50% damage It doesn't get any benefit for it's autofire until it hits Vet 5, which is insanely stupid. Hollow Charges and the Vet 2 are both in compition for worst veterancy level in the game. Don't get me wrong the ISG is very effective, but it needs to be because it's all OKW's got outside the Stuka. I would be fine with a cost increase + a fixing of it's vet. In: COH2 Balance |
Thread: LeIG is too effective10 Sep 2015, 23:52 PM
LeIG blob buffed by Sturm Officer new meta. The buffs the Sturmoffizer gives don't really help the ISG with anything. In: COH2 Balance |
Thread: LeIG is too effective10 Sep 2015, 22:28 PM
It's vet is the same as it ever was, to say, complete garbage because it buffs the barrage which is useless. In: COH2 Balance |
Thread: LeIG is too effective10 Sep 2015, 22:27 PM
To put Brads numbers in perspective, the LeIG will only 1 shot something if all the models are clumped in a radius of less than 1.5. The soviet 82mm mortar will 1 shot something if all the models are clumped in a radius of less than 2. The pack howitzer will 1 shot something if it's clumped in a radius of less than 3, as well. In: COH2 Balance |
Thread: LeIG is too effective10 Sep 2015, 21:51 PM
A price increase would be fine if they fixed its vet because right now it's vet is comically bad In: COH2 Balance |
Thread: LeIG is too effective10 Sep 2015, 21:38 PM
Considering its OKWs only indirect that doesn't cost 100 fuel, that it's vet is still trash, and the Pack Howi got buffed to its fine In: COH2 Balance |
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