Making heavy use of conscript standbags (for that sweet 50% reduced green cover) really helps deal with rifle nade spammers. But Aerohank I think your putting the cart before the horse when it comes to riflenades being OP.
Is it bullshit that the sound/animation doesn't play? Yes it should be fixed.
Is it dumb that they can shoot as far as an MG can fire at vet 2? Oh yeah
Is it shitty that they can be fired while suppressed? You know it.
Those things need fixing, and after those are fixed if they are still vastly over preforming then we could get into the nitty gritty of how much damage they do.
Profile of Alexzandvar
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Post History of Alexzandvar
Thread: Can we plz fix the Rifle nade?29 Jun 2015, 18:04 PM
In: COH2 Gameplay |
Thread: Suppression for Grens.. Bug/Working as intended?29 Jun 2015, 17:59 PM
iv tried to be less biased or w/e lately (mostly because Iv gotten tired of playing 3's and 4's and started playing 2s). did i use to be a fanboy? yes. but well maybe it's the haze of the painkillers but i feel like shit that most people here just treat me like a joke despite me just being passionate about discussing things In: COH2 Balance |
Thread: Suppression for Grens.. Bug/Working as intended?29 Jun 2015, 17:51 PM
man i'm just trying to do my best to help figure out what the fuck is going on here, im stuck sitting in a bed with nothing to do. ![]() In: COH2 Balance |
Thread: Heavy Tank Limit29 Jun 2015, 17:44 PM
Close, but the Panthers fairly long reload on the main gun means you will only ever be shooting the turret MG upgrade because using the coax on the gun is kinda silly. I would be more than happy with the KT being limited to 1 (or just moved to a doctrine) and OKW getting some more mediums to play with.... In: COH2 Balance |
Thread: Suppression for Grens.. Bug/Working as intended?29 Jun 2015, 17:37 PM
I guess I'll set a couple of things straight here because Alex seems intent on spreading his usual drivel. could you like; just say i'm wrong without insulting me? because this shit is starting to get old. And if your wondering why shit got changed in the engine... Game Data Organization Effort http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/67-coh-2-changelog/page5 That probably has something to do with it. In: COH2 Balance |
Thread: Heavy Tank Limit29 Jun 2015, 17:19 PM
Does the heavy tank limit only affect one tank or the player? Only the tank which is why the second IS2 commander (Armored Assault) is fun to play with because you get 85's + IS2. In: COH2 Balance |
Thread: Suppression for Grens.. Bug/Working as intended?29 Jun 2015, 17:09 PM
Luckily I explained my post on that very same page. I'm sorry for any confusion but I'm currently stuck in the hospital on painkillers so I'm not feeling the greatest. In: COH2 Balance |
Thread: Can we plz fix the Rifle nade?29 Jun 2015, 17:06 PM
Just a gentle reminder to always hug green cover if facing a rifle nade spammer; green cover reduces all damage taken by 40% including damage from riflenades. In: COH2 Gameplay |
Thread: Suppression for Grens.. Bug/Working as intended?29 Jun 2015, 16:57 PM
I guess my attempts lately to be less biased and more neutral while not being aggressive have turned out for naught, since all the usual suspects still treat me like shit ![]() I love how alex is soo biased, it takes him an entire thread to admit to an axis unit being op/broken i said it was broken untended consequence of the new mechanics on page one, please stop it with the harassment In: COH2 Balance |
Thread: Can we plz fix the Rifle nade?29 Jun 2015, 16:55 PM
The only thing about the rifle nade that needs fixing is the vet 2 range and (like all grenades) needs to not be able to be fired while suppressed by a machine gun. In: COH2 Gameplay |
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