Blizzards punish 4 man squads way harder than 5-6 man squads. Honestly freezing, ice, and deep snow (lets not forget mud!!!) are all awful drawbacks with no advantage. Deep snow should give you green cover in all directions, ice should be impossible to break during a blizzard (yes unrealistic but it gives blizzards a point and makes heavys actually useful on ice maps), and freezing should just not be in the game period.
Mud should just be removed, there isn't any point in it's existence other than making the already questionable pathing of some units even worse.
Adding weather effects like rain as well as adding night battles is something I fully support. Night battles would be an awesome way of stressing the importance of recon like flares, IR HT support and spotting units.
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Post History of Alexzandvar
Thread: Relic wants your vote about blizzards30 Jul 2015, 13:45 PM
In: Lobby |
Thread: OH has too much in the openiing30 Jul 2015, 13:38 PM
SU-76's have like 25 more range than Shreks do. Use the barrage on it or support your SU-76's with an M5 which does fantastic AoE suppression. In: COH2 Balance |
Thread: SU-76 issues30 Jul 2015, 11:16 AM
The difference between the SU-76 and SU-85 is about 40 damage and durability (but who gives a shit when your fast and cheap). That difference is not worth paying a bunch of extra fuel for teching + getting an SU-85. Giving it more pen was a good idea. Giving it the same pen as the Su-85 was a bad idea. In: COH2 Balance |
Thread: USF - A few more design errors 30 Jul 2015, 11:11 AM
The Pack has higher scatter so if you use it at long range (like your not supposed to) it won't hit shit, if you used at closer ranges (like your supposed to use both) it outperforms the LeiG. But both are honestly nothing compared to an actual real mortar. AoE in the Pack is higher so when you do hit you fuck shit up. In: COH2 Balance |
Thread: SU-76 issues30 Jul 2015, 11:06 AM
The SU-76 is an "Assault Gun" which means it's supposed to be effective as mobile artillery and tank killing. The StuG III Ausf G is technically one to but had it's AI performance removed so it's kind weird they kept it for the SU-76. Right now yeah it either needs a price increase or slightly lower pen. Because while yes it's great the SU-76 is finally worth a shit the SU-85 is dead because they both have the same pen and the SU-76 is a gorillion times cheaper and the SU-85 requires more teching while having zero anti infantry performance. I think it would be fair to give the SU-76 55 range (and bump the StuG III up to 55) as well. In: COH2 Balance |
Thread: SU-76 issues30 Jul 2015, 04:56 AM
The only issue with camo raketens is the two guys that arent using the raketen will shoot their rifles and reveal the squad when the raketen is using prioritize vehicle. Camo is good on the defense. If you want to push a SU-76 player off a point camo doesn't really do much for you. Also racktens tend to clump their crews so killing them with artillery isn't that hard. JPIV + PIV combo is the most effective as the PIV can flank while the JPIV shoots. Typically people will forget to pay attention because they are distract by the PIV and then be ripped apart by the JPIV. Like yeah obviously rackten spam can counter any armor in theory but due to it's vulnerability to explosives (and the 60 range on the SU-76) it's not ideal. In: COH2 Balance |
Thread: SU-76 issues30 Jul 2015, 04:12 AM
Racktens versus barrage spammers is kinda eh, but JPIV's are p awesome especially if you can get it up to vet 2. Honestly the most powerful thing Iv found is just using PIV's with JPIV support since the PIV's AI is far better than the Panthers and the JPIV's AT is far better than the Panthers. Much better just to get a medic HQ + JPIV if you have 175 fuel to blow. In: COH2 Balance |
Thread: Final Ost 1v1 Placement Match29 Jul 2015, 23:31 PM
Just uploaded for posterity, I can't believe I actually got to top 200 lol no idea how that happened. I guess Puma and Ostruppen are OpieOP ![]() P.U.M.A Powerful. Useful. Masterful. Awesome. ![]() In: Replays |
Thread: Flacktrack29 Jul 2015, 22:13 PM
Actually the majority of the people ITT are saying it's fine on it's own it's just that things like the Quadmount come to early and are to punishing. In: COH2 Balance |
Thread: Flacktrack29 Jul 2015, 21:39 PM
Thank you. Willingness to admit wrongness is far to rare a thing on these forums. ![]() In: COH2 Balance |
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