Call-in vs tech is irrelevant. CPs as well as tech is an indicator of units timing, not its direct strength, even if it often correlates.
I've compared units of same function, where more expensive version is simply inferior to cheaper one, where only PTRS vs PIAT is a bit of a stretch because of PTRS potential AI effectiveness.
I fully agree the units are balanced around the price, not call-in price which often includes opportunity cost, especially for "spawn on field" units.
If you want to debate any of the units you mentioned, CP , timing or anything else pls do so in another thread, since we agree that units are balanced around their cost I see no point in continuing this and the price commandos sotrmtroopers and falls are balanced around the prices I provided...
Unless you always perfectly throw gammon bombs, commandos aren't any better or worse then any other elite SMG squad at squad wiping and they are pretty cost effective AT VET0 in relation to other units(in ranger case, we have obviously underperforming/overpriced unit if we compare them to paras who are superior in every way for the lower cost).
Gemon is one of strongest grenade in the game and is especially powerful against garrison, add to that the demo chargers and the camo and I would say commandos are better at wiping sqaud than any "other elite SMG squad".
(SMG Paras cost is 340 manpower +90 MU Ranger are 325 +90 and Ranger can hold an additional weapon...rather irrelevant to commandos)
Their biggest and likely only shortcoming outside of tremendous opportunity cost is terrible scaling.
At vet0 they perform almost as well as vet3, they aren't any more durable, they aren't as noticeably more lethal as any other squad in game.
...commandos are unit that is FORCED to wipe squads to stay relevant late game, when vetted troops are around.
Vet bonus of commandos:
Unlocks light smoke grenade
+25% accuracy, +25% to grenade range
Squad drops a big smoke grenade on retreat,and heals out of combat
+25% accuracy and grenade range are actually very good bonuses...their vet bonuses might not seem to be good as other infantry but their starting stat are better then most infantries...
Commandos are not "FORCED" to wipe squads they do not need to be more durably because they are already one of the toughest infantry when in cover they relay on camo to close the distance if they have to...