have you seen what a fallschirmjager squad or a partisan squad does behind weapon teams?
ive (in a 4v on the one with the sh!tty forest on the left and the city on the right) i poped out a fall squad behind the enemy line and wiped 4 mortars and 2 maxims before they could retreat... mines prevent that
if you want to appear behind the enemy lines you take a risk, alternatively if you dont want an enemy popping up behind your lines you take actions to make sure that doesnt happen (mines)
high reward requires high risk
i dont recall the reinforcement cost but 1 model for multiple wipes would be tremendously IMBA
also suggesting something and using realism as a point in a thread asking for stepping on mines to only hurt a little....
If you let a squad like a falls squad kill 6 support units, two of those mgs, then guess whose fault it is.
But oh, I noticed it's a 4v4 so why am I even arguing OpieOP
Btw, you don't seem to know how mines actually work irl.
Until it's a machine gun... I wonder if it would set up when the first man left the house and break the game?
And not to mention how that will work with grenades. Machine guns already have a tight window to dodge grenades, this would make it even tighter.
I would just recommend not to mess with machine guns in buildings. Just don't implement it for them. But what am I even arguing, nothing of this will be implemented
