I uploaded this replay because there's a thread that includes a discussion of 120's. I wasn't the one using them but think it proved my point. Leig's counter them well enough that you're not going to take down a Schwerer. They also don't do enough to justify purchasing them.
The Cliff notes version of this is: Buy 2 120's, lose to someone 600 (yes, six hundred) ranks below you.
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Thread: 2x 120mm8 Oct 2019, 02:16 AM
In: Replays |
Thread: Regarding First Strike Bonuses7 Oct 2019, 22:57 PM
Camo LMG grens almost as good as JLI at killing snipers and better than PG's unless the sniper is being careless. They're probably not going to wipe squads like a PG but still worth camo cost. In: COH2 Balance |
Thread: Regarding First Strike Bonuses7 Oct 2019, 16:59 PM
I think the best solution is to require Green cover camouflage for the bonus to come into effect. This might be too much of a nerf. I'd rather see them implement a movement timer for the ambush bonus and slow movement under cloak before requiring green cover. I don't like sniper play much so when facing a sniper, it is nice to be able to cloak a JLI, Falls, or even Gren in yellow cover. Just out of curiosity, is any unit besides Falls causing a problem with first strike bonuses? It seems like Storm doctrine camo has been around forever with no complaints, same with commandos, and I don't remember any buffs to them recently. In: COH2 Balance |
Thread: How are Infantrysections since patch?7 Oct 2019, 15:11 PM
You'll go around and around all day with this. I did for a few posts on the other thread. The absolute numbers show Axis is cheaper. The quickest route to heavies is also Axis (see Sanders posts on thread for Pershing Timing Needs a Nerf). USF's full numbers are 1240/270, but includes 3 officers so it's cheaper on manpower and worse on fuel. I wish they would balance it out. Even just changing the officers to 280/25 would help. They'd have to make the sidetech for M20 take longer or it would arrive too early. In: COH2 Balance |
Thread: Soviet tanks are garbage6 Oct 2019, 20:57 PM
Kv8 tank secondary gun cant even destroy light vehicles. I play a lot of Soviets and not sure if I agree with most of this. The T34 is priced just fine according to its performance. Same for the T34/85. The SU85 is my second favorite TD after the JP4 (on most maps). The ISU may have lost some popularity but it is still a beast. My biggest complaint is that Falls have a faust so once you get two of them together, they can tell T34's to eff off. Also, the KV8 does seem week compared to the flame Hetzer. It's one of my least favorites. In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 20:45 PM
Thanks for doing the tests. The 120 is also more pop cap (6vs10?), which also means more upkeep, so it always seems better to just build T2 if I need a mortar. I probably wouldn't mind the 120 as much if it was 270/7 like the LEIG. Even then, it seems too inconsistent. In: COH2 Balance |
Thread: 【SOVIET】ALL CONSCRIPTS PPSH COMPARED TO MP406 Oct 2019, 16:57 PM
Isn't it proper to give the reference link to your essay? Your posts are so long that it's difficult to see quickly what you are proposing. Most of us don't want a essay or dissertation. In: COH2 Balance |
Thread: T34/85 or KV1 in Soviet Industry Commander? 6 Oct 2019, 16:52 PM
This doctrine would be interesting if they replaced the KV8 with the KV1, replaced self repair with Guards, and let the KV2 switch between siege and normal faster. For the people that worry about themes, it would be coherent. For most of us, it would give the Soviets good breakthrough power with KV1's backed by a KV2. In: COH2 Balance |
Thread: 【SOVIET】ALL CONSCRIPTS PPSH COMPARED TO MP406 Oct 2019, 16:35 PM
snip Does this have something to do with the Ultrafast Keto thread or are you proposing something else? In: COH2 Balance |
Thread: What are the problems of Soviets in 1v1? 6 Oct 2019, 16:28 PM
I have probably 40 games as OKW this patch. I've seen 120's in two or three of them, and not lost anything to them. Most of the time I just hear the telltale sound of the woosh, followed by the thought that some idiot just bought a 120. I decided to be that idiot four times this patch. In 3 of the 4 games, it did next to nothing and had a hard time vetting so that it could get flares. In the other game, the other team obligingly decided to garrison while under mortar fire so I got an okay amount of retreats/kills/etc. In none of the games was it good enough to take down a conservatively placed truck. Either of them are okay at taking down aggressive trucks, but it never justifies the extra cost, particularly when it comes at a time when manpower is at a premium. In: COH2 Balance |
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Latest replays uploaded by Grumpy
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VS
~TAB~ Effen.Newbie
~TAB~ Glendizzle
~TAB~ GBPirate
~TAB~ NJM
GresZed
Puma
Wario I'm a gonna win!
18672110121
Another late allied comebackby: Grumpy map: Essen Steelworks1-1,131 -
VS
~TAB~ Effen.Newbie
~TAB~ Iron Emperor
~TAB~ SvtLightning
~TAB~ NJM
Harakiri
Myk0
SturmTigerSotka
Groasrtigxxxx
Vet 5 Puma, and 103k damage.....by: Grumpy map: Lienne Forest1-1,101 -
Forward Observer Bug - for Relic if you're reading this foruby: Grumpy map: Moscow Outskirts1-1,152
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