You're always so polite to me aren't you? Careful, your bias might be showing.
He was polite to you because of your former stature as a player and clan leader. I thought you were being obnoxious, deceitful, and condescending even when I agreed with part of your posts. |
I don't think that i am allowed to give a comment here, i am sorry.
Would not say that 
No worries, I wasn't expecting an answer. This was a complicated case.
As for your reply to the other part, I played against some of the people that were banned in the first wave of maphacking bans. I was about a 300 level 1v1 player at the time and the ones that I played against had worse mechanics than me. It's a lot easier to detect when a trash player is maphacking than a good one. |
Not true, since John is our new CM, there were alot of bans. But mainly based on reports via Email.
How many of them were bans for maphacking? Some bans like racism in chat or team killing are easy. Maphacking would be much more difficult. Relic had something to detect maphacking several years ago, but my guess is that there are new exploits that Relic can't detect, and has limited resources to develop detection tools for this game.
Even for games that have VAC, it sometimes takes months for people to get banned. COH2 doesn't so I wouldn't expect Relic to act fast. |
100 games and 10 lucky moments are not really a statistical anomaly. It's quite normal.
Problem comes when one has 3 or more completely lucky moments in one game. I'm not talking luck like penetrating a KT with scott on max range but shooting randomly, for no reason and scoring a direct hit. Sure one time it can happen. Two times? Sure. Three times? Eh, if it's your day. But 4 or more times it's really becoming a chore. Furthermore, a player can defend themselves retroactively. They get accused, look at the suspicious replay and make up excuses for most of the situations. A cheater will not be able to completely explain every random shot they decided to take. That's why.
Trust me, you won't have 10 lucky moments in one game. Might be a case if it were 10vs10 with super duper resource generation. But in 2v2 or 3v3, not gonna happen.
If you get 10 completely lucky shots in one game. I'll give you my address and you can come and beat the shit out of me.
The two attack ground shots on the cloaked AT guns looked more than just a little too "lucky", especially considering that I didn't see any other times when he randomly fired into the FOW or any other attack ground on something that he didn't see. |
CP4 and OST P4 AI capabilities are almost identical. What the CP4 does not have is AT, that's what is being used to "pay" for the aura.
Edit:
Overall, I don't think the CP4 is that bad of a unit at the moment. It is just sometimes very odd to use. If you have 50 POP invested into infantry (which is low-normal) and invest into a CP4, you have about 38 POP to play with (usually slightly less).
I can't really speak of 1v1, but in team games you need to subtract an additional Panzerwerfer which brings you down to 26 POP at most. So you can get either a Panther and more infantry, or 2 P4s. I personally am usually not sure if I really want this unit when the only benefit is that two other units on the field survive a little better. Because you pay with quite a bit of micro and lose a lot of punch compared to a normal P4. I usually tend to play the way I am most familiar with and get a normal P4 instead (or invest 2-6 POP more into a T4 unit).
This is the problem with it for me. It doesn't add enough survivability to anything to justify not being able to bring in a second Panther. It costs every as much as a regular P4 with roughly the same AI and much worse AT. Give it recon and mark target then I'd be happy with it, at least until somebody discovers there is a second Elefant doctrine and starts asking for nerfs again.... |
Watch your wording mate. You can criticize the process and handling as much as you want, but insulting the people behind it is a no go.
That being said, you do realize that your standard is unachievable? Your putting higher hurdles on someone getting banned in a video game than people getting sent to jail in real life.
In the rarest cases you will have doubtless video and audio footage of someone committing a crime. Would you let a drug trafficker go because there is no video evidence of him handling drugs (not related to Seeking in any sense)? Just a lot of fitting phone connections, emails/notes, potentially DNA on a package but that could have gotten there in another way. Circumstantial evidence is being used every day, every where. The only question is how much evidence do you need to minimize the number of people being hit falsely.
And again, you can criticize the handling of this case as much as you want. For what it is, the discussion here has stayed very civil. Even if you disagree with making this public - and there are quite some arguments for keeping it private - "lynching" is the wrong word for it.
+1 - A good player will be nearly impossible to "convict" based on replays. I think a lot of people are assuming that he either maphacks all the time or none of the time. The truth may be more complicated. None of us really know.
If it was a robbery case and I was on the jury, I probably would've voted for conviction. If it was a more serious charge, maybe not. Part of the problem is that I'm not one of Seeking's peers when it comes to knowledge of the game, particularly sniper play. I completely understand why AE end up taking the middle ground of a time ban. |
..... Fun fact, he has been banned at least three times over by Relic.
More fun facts - Seeking has played on an account that has also been banned three times, except by Steam. |
Is this a 3on3 or 4on4 thing? I never really experienced arti spamming in 2on2. In 2on2 there is some Arti but it can be countered.
Mostly 4v4, and even then just on some maps like Port of Hamburg where the front lines get stalemated and units have to move through a few checkpoints. I have CELO rankings from 40 to 3000 across different modes. Arty is much more prevalent when playing with the 3000-6000 people. It's also not usually a winning strategy, outside of getting a single piece of rocket arty. |
Oh, sorry, I should have waited for you to comment that its fine first. 
L2read - I never implied it was, you're just acting delusional about bias. Anyone who has used it is underwhelmed by it, especially given its cost.
To the OP, I'd put Relief Infantry on the short list of abilities that need to be changed. It was badly overnerfed, just like the similar Soviet ability.
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So many people saying command p4 is good/fine in this thread.
Clearly the balance team doesn't agree if it is in the next patch...
LOL - there was one person that said it had ok AI, but even they said it should get buffed. Other than that, nobody said it was even okay. |