So what next?
I have few ideas:
1. Let's remove shooting through obsctales for AVRE and ST becasue they can wipe whole army and it's unacceptable to kill my blob!
2. Let's increase nades' tamiers at 5secs so even scrubs can dodge it!
3. No more bounces! Bouncing provides unfair advantage to highy armored vehicles!
etc...
etc..
etc.
Yes, let's make the game more boring by taking away cool stuff.
Crushing is not some miracle strat. It punished blobbers, but agasint decent opponent it is risky.
It'a micro vs micro tactic. Better player will win it.
Maybe we should remove all micro tactics from the game?
If crushing is bad, then Relic should completely remove the Kubels ability to push around infantry. Crushing was real (though maybe not so much with open-topped vehicles like M10's). An unarmored Kubel pushing a squad of infantry out of cover is completely unrealistic and retarded. It nullifies good positioning. Somehow, that is okay but punishing a-moving blobbers isn't. |

and your enemy was like...

I've played with TheWalt when he's done that. I didn't watch the replay but think I know how it went. You played too passively and let it turn into a war of attrition. He has no suppression so infantry can run rampant (unless Rocket had bofors nearby), his starting infantry is mostly RE's that upgrade to bazookas so you should've been able to take advantage of that. |
As long as some sort of nerf happens to the mortar pit, it should be good. Ost already has a hard time versus emplacements, especially on 2v2s where ignoring them isn't an option, having OKW in the same boat would be pretty brutal.
Watch the Propagandacast by Imperial Dane with Dusty in a 2v2 vs two UKF. Dusty's team took out five mortar pits and was doing fine until the other side abandoned emplacements. |
If you have played Vs at least 2 leigs you will know the frustration of its range and accuracy. Play brits and nothing you have can outrange, match the range or even get close to, it making it, in that matchup, overpowered.
"Just chatting pish" I hear you cry, well, that's your opinion but hear me out. If you play Brits and use the OP cancer regiment (advanced emplacement), switch on counter barrage and that will fire on LEIGs every time they shoot. Now, play the game as you would and see just how different the game becomes with emplacements actually being useful against OKW and not free EXP for LEIGs.
"But that would make emplacements OP!" It would make them harder to take down, yeah, effort would be required (shock horror) but with a variety of grenades, AT units/weapons and artillery it's not any harder than it is for OST.
I had an epic losing streak as brits, I just couldn't beat OKW, dropped for top 100 to 300+ now I simply use cancer regiment just for the counter barrage and the game feels decent again, my bofors can defend a point properly and my mortars can protect my units without, as I said, them just being free EXP.
Don't get me wrong I know that each unit needs a counter but each of the counter units should also, have a counter. A LEIG next to the Panzer HQ takes real effort to take down with no hard counter other than a lot of planning and tactics.
Don't forget Brits have no other indirect fire other than the mortar pit (LM if you have the commander of course), it's immobile, sure, it has more HP than most mortars and doesn't cause bleed, but it can't be moved!
TL/DR
In short LEIG needs a range decrease to bring it in line with mortars, do what you want to the mortar pit, reduce its damage, increase its scatter, increase its load time, same for bofors, but please, for my health, fix the LEIGs range.
Obviously people will disagree with me here but at least, please, put up a proper argument if that's the case 
The leig is useless vs counterbattery on small maps, yet snipes UKF snipers roughly 10% of the time. If no counterbattery, it shuts down emplacements. It would be better if it didn't go from OP to worthless. |
Recently, the past month or so I've been getting REALLY bad freezes in game, often lasting upwards of 10 seconds.
I hadn't had this problem before, nor have I done anything different to the settings to warrant this change. Any fixes or is it a common problem?
I've been having the same problem for the last month or two. I don't know what the problem is, but am experimenting with QoS on my router to see if it helps.
PS - I have Comcast. It's craptactic |
ps - on urban maps, are you talking Thompsons on vehicle crews, paras, or rangers? |
...
I run a pretty standard loadout. airborne, armor, pershing, with 50 cal bulletins.
....
Also lets say you have a really bad british teammate that just builds a massive simcity in the corner of the map and the enemy builds 100 stukas to counter him,
This is where you come in with the M10 pain train and have a field day and win the game.
.....
I cannot seem to make the calliope(or priest, really.) work the same way regarding carrying, if it doesnt wipe the enemies entire army in one barrage its a huge pain. Considering its cost and popcap hit... it actually ends up making it harder to carry unless your first barrage is godlike. The quad with a stuart may work if you wanna finish the game fast though.
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50 cal bulletins? Do you often go lieutenant? If so, do you back tech to get him? I've tried going LT several times over the last week and it hasn't gone well.
If you lost enough games to lower your elo to 400 or so, you would find out what bad British teammates are (like spamming commandos on Hamlet, then using them against JLI + Obers at long range,or building bofors on center vp of Karkov, while under fire from 2-3 squads of Volks and eating a flame nade and backing up that brilliant decision by putting the mortar pit at the intersection of the roads so that the pit almost, but not completely blocks vehicle traffic)
As far as the Calliope goes, it works okay for me against people who blob, but you probably don't see as much of that at your level.
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At 290MP and 6 popcap, I think Panzerfusiliers are slightly overperforming and could do with a very small nerf. I'd like to suggest the following changes:
- MP cost from 290 to 330
- Popcap from 6 to 7 (normalizes them with most other line infantry units)
- Gewehr 43 upgrade no longer gives increased sight (mostly just to encourage use of the flare ability)
That's all.
This would make them expensive AND useless. Their popcap should be 7 or 8. Other than that, they are fine. Well, except for the snare being about as bad as the USF one. Short range snares should go off reliably, quickly, and have no minimum distance. |
Should I just buy the game agaon and start anew or is there any way to get your W/L ratio above %50?
You can always make a "family" account in steam and play with that account. You'll lose all warspoils, DLC, etc, but will start with a generic account and a 0/0 ratio.
Ultimately, it won't change anything. After 20 games, your ranking and w/l ratio from the two accounts will get close, probably around 50%. The only way you'll get above that is if you become one of the elite players so that matchmaking often puts you against lower ranked opponents.
I haven't been playing much lately, but when I was playing a lot, all of my 1v1 levels were 400-600 (unless experimenting too much) and the win ratios around 53%. I was a worse player six months ago, and the only numbers that changed were the elo numbers which were about 500-700 higher (still with a slightly positive win/loss ratio). |
gelsen and dussel are all maps that favor usf. Gelsen is huge and allows for great building rushes and uncontested light vehicle play, like usf is a nightmare there. Dussel is thompson heaven. Semoiskiy isnt bad at all either.
....
the pershing to me is too easily countered in 2v2 randoms, mainly if your team is having a bad game, you just wont have the right income to throw out your back cough cough get the job done. so If I do go pershing, its usually in AT where I can TRUST my teammate to hold the fuel or hold their own.
Thanks again. I'll try that loadout and see how it works for me.
With M10's, do you play conservatively with them until you get 3 or more and then try to swarm? |