The reason I feel my playercard is not relevant is that it derails the discussion about a unit into a discussion about whether my e-penis/rank is big enough to be "allowed" to discuss a certain unit.
I DID choose to attack Katitofs playercard because this playercard shows the guy is basically a nutter: he spends more time on forums theorycrafting than actually playing the game he is talking about, meaning his opinion is absolutely moot in the discussion.
On a sidenote I have to say the level of debate I see on this board is heavily disappointing to me, to childish levels actually. I thought we all wanted balance in the game we love here, but it seems there are so many people that are mostly just involved with their e-penis and prefer to keep their favorite army as strong as possible, balance be damned.
Back to the Calliope now:
In my opinion losing 2 squads right off the bat to a barrage is not balance: it's frustrating, cheap and it feels like you're being robbed. Army preservation is what separates the good players from the best, and killing squads is something that you have to work for in this game. Except for with this unit, where you just click on barrage and voila: bobs your uncle. The Calliope simply wipes squads way too easily.
It's cheap and needs to be fixed.
Does that mean that the walking stuka also needs to be balanced? In my last 2v2 of last night, the first walking stuka barrage killed two vetted rifle squads of my teammate, while the squads were retreating. The laser-like precision of the walking stuka is a joke, isn't balanced, and completely unrealistic.