i have an overclocked CPU and a stock overclocked (980 Ti SC i haven't touched) GUP and my game is mostly stable. about every third game will crash as it goes back to the menu though. |
you misplaced the brackets, it should go like this; the VI B is absolutely fine.(it's not). the churchill is OP. 
but the churchill is not OP; the only reason people have problems with it is because they don't have enough hard AT. the churchill by itself does very little damage (it's a very glorified medium tank) and is only effective when sighting for fireflies. the specialist variants are a different story. |
This a known issue, suffering from the same kind of UI problem. The Range is drawn from the Center of the Building and on the Weapon on the Truck. Thanks
pretty sure the issue is that the range got upped to 45 and the circle remained at 40. that was the original issue at least and the circle doesn't seem to have changed. |
which mortar?
edit: did not read title after opening
frankly, i think most team weapons/vehicles work this way because the default state is to save all the stat changes on the vehicle/gun.
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mortar smoke isn't worthless but it's pretty hard to use because it takes so long for the smoke shells to land. making them come down faster and more predictably (sometimes it takes like 15 seconds, sometimes 5) would be much appreciated. |
i think suppression and pinning are fine, targeted squad wise. i would like to see units become unsuppressed/pinned faster though when not receiving fire. |
Sniper vs garrison stats:
Ost: 2 * 0.325 = 65%
Sov: 2 * 0.4 = 80%
Brit: 2 * 0.5 = 100% still not fixed 
it was listed i one of the recent patch notes as being fixed, did you check the data on the most recennt patch? i onnly ask because i'm curious as to whether or not it's still broken. |
the VI B is absolutely fine. if it was any faster it would be massively OP because you couldn't soft retreat from it. same issue with HP. people already complain that the churchill is OP (it's not) and thy want to add more hp (the thing that people hate about the churchill) to the VI B? even with a price increase that would be OP. the ONLY issue the VI B has is TDs on open maps and user error. support it and it will never die. |
a little anecdote about the KT from few days ago. Brand new KT rolls on the front. It's not unsupported. It's got PAK43 behind it and infantry all around. Rifleblob approaches, obviously reveals it. 2 Firefly shots and double tulips from the FOW frontally destroy it in less than 3 seconds. And that was about it from my ultimate area denial/all possible fuel invested of a Hi-end unit. In all transparency KT was about 95% Healthwise since it got scratched by and AT when tryin' to scare of Maxim that prevented my infantry to move ahead.
and that is not an issue with the VI B, that is the design issue with the firefly. |
penals are pretty bad right now because they haven't been touched (except for the inadvertent(?) nerf that satchel's got, since before WFA. they were never hugely cost efficient, grens used to beat them at long range, particularly with the lmg, but we now have units like IS and riflemen who cost slightly more but preform much better. |