stuka smoke run. assuming we're picking and choosing here. you could also use mortar smoke for either. |
or maybe those artillery pieces are over priced as well? |
OKW can have t3 around the 5 minute mark. |
i´ve got just one simple question "luchs op" are you damn serious? The other choice is to build obers, next thread will have the name "obers pls nerv" after that will happen u will find another unit that preforms good to blame about, so please stop it!
there was a several hundred post thread on that very subject already. |
i actually never got into coh, but i have played dow2 since mid chaos rising. also by "to be ok" i'm more referring to their power level compared to what their against, not the specifics of balance. in supcom in particular the super units are much, much, much more powerful than the individual units that come before them. |
if they're going to be super tanks.
personally, i don't like super units of the type found in supcom because they end up replacing all the weaker units (with the exception of air in supcom) and that's boring. i find the heavy tanks in coh2 to be ok though. |
another part of the issue that hasn't been raised is tech timings. there was a big patch, something like 6 months ago, that pushed the tech timings back quite a ways to make the early game more interesting. it didn't really do anything for the med to heavy tank transition but it helped light vehicles a fair bit.
then we got WFA. fucking OKW can tech to t3 in under 5 minutes. they won't be able to produce anything at that point due to fuel but they are there. with most of the fuel on the map locked down and by producing limited units they can do it almost as soon as the second truck hits the field. close to ideal situation for OKW there but it's still possible.
US is slightly slower as their teching costs a little more fuel and they're mp starved but they can still get a major out easily in under 6 or 7 minutes.
this means that the more powerful medium tanks can hit the field pretty quickly. now all factions (except usf?) get cps from the teching process so they can get the medium callin tanks about the same time they could otherwise build them. the heavier tanks take a while longer but other purchases increase cps and reduce available resources so you still end up with roughly the right amount of resources at roughly the same amount of time and it still happens in the first 15-20 minutes. in a 30-45 minute game, which often happens in team games, you end up with heavy tanks for half to two thirds of the game, which is a long time. |
why are you asking this? i'm having a hard time picturing how a star wars game would be converted into coh2 given mechanics like suppression and smoke. |
so all this talk about self repair make it seem like you're not stuck in one place. is it true that you can keep moving while using it? i've always been under the opposite impression. |
yeah, what makes the lusch so good is a combination of timing and AT options available to the enemy, which all boils down to poor faction design. |