people seem to be panning the ability to cause retreats. even if you don't get any kills forcing the enemy to retreat still gives you an advantage. getting kills is better of course, but retreating isn't bad.
i played one game on steppes (so basically a 2v2) and the USF player built something like 6 rifle squads. they really pushed us back quite a bit in the early game and we stalled out in the mid game with them having the center points but i managed to get a stiger out in the late game, supported by a jpiv and it really turned the game around. he was running bazookas on his rifles and i wiped 3 or 4 squads with the first couple shots off the stiger (mad prediction skillz) before he got overly paranoid and started retreating his blob every time the stiger paused to shoot. i didn't even fire a shell for the last 5 minutes of the game because he wouldn't give me a chance.
point being, he was terrified of the stiger. |
the "dance" is because pathing priority is infantry>vehicles>setup teams>pathing blockers. that isn't going to change.
tl;dr it's dumb but there isn't anyway to fix it within the current engine. |
it lets people make their model unique and it gives people who like spreadsheet games something to do when they don't want to shoot. it definitely adds to the game for the vast majority of people. |
one of my favorite units and inherently very, very, very hard to balance. should not have been a standard unit, especially on OKW. lots of fun though, and very much a psychological game like dow2 nades. |
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That's fair. But in that instance, the problem is being unable to react to the randomness, not the fact that the randomness exists. For example, if you could reliably dodge the plane crashes, it wouldn't matter where they randomly crash, because you could still react.
It's just an important distinction to make. Random gameplay elements aren't inherently bad; they can actually add a lot when used correctly.
right; either the impact of the RNG needs to be minimal or there has to be counter play to it.
most games RNG falls into the minimal area. for those that don't they're generally either PvE or they're single player and have a save option. poker has a shit ton of RNG but it can be mitigated by player skill (and knowing when to quit). |
I'm talking about both games. If a player puts himself in a situation where he needs to rely on random chance to win a game, he's fucked up somewhere along the line. Every time you rely on a single roll of the dice, you're taking a huge risk. Good players know that if, over the course of a game, you take only those risks that have a positive chance of resulting in a favourable outcome, you won't have to rely on a single instance of RNG luck to win you the game.
Games aren't decided by single decisions, they're decided by the culmination of all decisions in the game. If you're focusing on a single instance of bad luck and blaming that on a loss, you're neglecting to consider the several hundred other decisions made throughout the game that ultimately brought you to a situation where you were forced to rely on luck to win.
i agree with that but CoH2 games can very easily be decided by a single plane crash or pathing (not actually RNG as far as i know but could be for all the consistency it has) or a heavy tank being abandoned.
RNG isn't inherently bad but it has to be limited in order to prevent it from changing games too much. |
personally, i'd like to see tank, and possibly infantry, los changed to be more like the jpiv in order to encourage flanking. don't see it happening though. |
received accuracy is units becoming better at not being hit, ie using available cover. increased accuracy is the units getting better at aiming. there isn't anything inherently wrong with the concept. |
RNG in Dota is different than RNG in CoH, because Dota is a different game than CoH. Never, in the history of CoH or Dota, has a game been decided by RNG.
i'm a little confused here. if you're talking about the first game then i won't comment because i haven't played it. if you're talking about CoH2 then it's false as games are decided by RNG. it's not a majority, or even a plurality of them, but it certainly happens. |