It shows the outline of all the stuff in their base, which is of course irrelevant to the general topic we're discussing 'cause USF can't build tier buildings so you'll only know what tier they have when the officer shows his face/the units the tier builds attack you. Plus they don't can't immediate tier choices anyway.
yes, but it lets you know where the USF players are in team games that also have soviets. |
Why do people want the T34 infantry sniping back? The AoE is fine, it's just the reload that needs fixing.
i don't. i put in "less lethal aoe" originally and then edited it out. i want it to do consistent damage to infantry in the ~~40 damage range. i want this for all aoe though.
original post edited to clarify.
T34 can have miracle shots, increasing AOE is not the way to go. The 'bug fix' where the reload was too long should be removed. The t34 was in a good spot then.
that would work too. the basic idea is that the t34 deals with infantry and tanks damage while su76 barrages and deals with vehicles too heavy for the 34/76 |
you can see everyone. OKH has a weird shaped splat for the main building and OKH has splats similar to the soviets. idk what USF shows but it's whatever isn't soviet. |
do you have multiple monitors? does alt+enter twice fix it (changes it from fullscreen to windowed and back)? you can also use middle mouse to move. |
Reason the teching is so expensive to begin with is way back people complained the early game didnt matter because everyone tech up so fast. There needs to be a solution to make going T4 is not so expensive but tanks still doesnt come out any faster.
And all this also needs a fix to callin, how long will it take for relic to sort that out?
yup, and they increased the costs of the OKH and USSR tech in response. then they go and introduce OKW and USF with super fast techings. |
I think if you swap the su76 with the t70 there is no reason to go t3
T70 is so much better at killing infantry than the t34 and in fact I'd say t70 scales much better than the t34 due to the sight adn speed.
Light vehicles can be dealt with zis atguns and the su85 can take over that role later on in the game.
2 specialist units are better than 2 generalist units
Sherman + Jackson is better than 2 eazy esights
t70 + su85 is better than t34 + su76
Coupled with the fact that the katyusha is one of the best indirect fire units while the m5 is less used.
No, I htink the su76 needs more health and faster cooldown on the barrage. 400hp seems fine
the 34/76 needs a buff against infantry (better AoE, ideally with all AoE getting less 80 damage areas) coupled with the swap. the idea being that t3 has a tough AI vehicle pair with a weaker (hp/armour wise) AT vehicle while t4 has a tough AT vehicle coupled with a weaker AI vehicle. there's also differentiation between the two tiers with their respective 3rd units, infantry support in one and artillery in the other. |
i really think the MG42 would benefit HUGELY from having a shorter teardown time; especially with how much they either don't like to follow orders or like to add additional steps onto those orders. leave the setup as but make the teardown 2 or 3 seconds. |
They both seem to have the exact same penalties when suppressed (Speed reduction, 4 times the cooldown and reload, quartered accuracy) and pinned (Can't cap, suppression turned to 0, scatter more than tripled, quartered accuracy, doubled cooldown and reload). That being said, while I haven't seen it for myself in a long time, I'd hardly be surprised if that were the still the case considering the Maxim's generally superior single-target suppression.
I really don't know why they can still fire when pinned. On a related note, mortars can as well, who receive no additional combat penalties from being pinned - just can't move or cap.
the HMG42 (and probably 34 and m2) can fire sort of ok while suppressed as of like 3 patches ago when they made that change. the maxim has always ignored suppression and pinning as far as the gun goes. |
People want 100% control and to be able to drive their tanks around
Anything that interferes with that: Mud, Blizzards and the like is Bad Wrong Fun (TM)
because it's frustrating and massively compounded by pathing issues. there's nothing fundamentally wrong with it but it has to be implemented in very controlled amounts. |
This. Most WFA maps have concrete buildings which are very durable. For any other building, you have MHT for ostheer and Infiltration grenades for OKW which demolish the building. But the train station in ettlebruck...
i actually had one game on ettlebruke where they put a FHQ in that building and we didn't manage to kill it until i got railway. then it died. |