spios + truck hard countered the first minute or two of soviets and USF, depending on whether or not they tried to actually fight the thing without 3 or 4 units. total bullshit. it was a skill in the same way that ordering your unit into cover is a skill: it requires little risk/effort and has huge payoff. frankly i think pushing in general is pretty crap but i'll tolerate it later game.
pretty sure what paul wants is just more ways to play the early game. right now the early game is very limited strategically what you can do as OKW. you only have the sturm kubel and volks to really work with. kubel can quickly become 240mp down the drain when the m20 or scout car comes, so you have to fall back on just sturms volks and maybe the mg34.
indeed, but USF has even less options. i have no fucking clue what relic was thinking when they designed those two factions, or really soviets either.
3. 2 mg42s will pin a con blob faster than the con blob can kill the mg42
with they MG42's sight they will not always (at the very least) pin before being destroyed. the video in this thread shows that. the mg42 will suppress though. idk about most of the time though as i haven't run into this yet; haven't had much time to play.
I really don't see your point. Are you trying to tell me a panther can beat an IS-2 from the front? Or that it has a 'chance' beating it via flanking? (Which it very well should.)
i'm telling you that because of RNG outliers you could have a V beat an IS-2 head on, penetrating on every shot and never getting penetrated. the chance of that happening is extraordinarily low though and doesn't usually happen.
Buddy I have hit IS-2's with panthers before without it penetrating. And even if you do manage to flank it's got massive health backing it up.
there is a huge difference between "chance" and "average outcome" as well as between those two and the "most seen outcome". unless relic has pen programmed to guarantee pens at a certain point there is a chance of what i posted happening, however miniscule it may be.