You forgot the Landmattress doc.
The biggest weakness of the Brits is the lack of (reliable) artillery. You are either stuck with the mortar pit that can cover only a limited area and the 25 pounders which require infantry to pop smoke which alerts the other players.
The flamethrowers and commandos are also good in that doc.
Profile of Butcher
Post History of Butcher
Thread: What should I buy? Seeking advice.4 Jun 2017, 09:18 AM
In: COH2 Gameplay |
Thread: T 34 a much better tank than P430 May 2017, 12:02 PM
In danger of falling for a troll post: The T-34 was just good en masse which is exactly the role it fulfills in Coh2. The Panzer IV (from the F2 version onwards) was far superior in any other regard which only somewhat got fixed with the 85mm version of the T-34 (mind you the T-34/76 didn't even have a cupola. Just vision slits and a periscope). Still the Panzer IV remained with better optics, accuracy of the gun, low flash gun powder, crew comfort, reload speed etc. Everything that is important to get off the first shot. Relatives I have spoken to from that time also confirmed that the sheer number of T-34s was the only thing they had going for them with situations happening where the vehicle was thrown away in dozens. The T-34 was the most lost tank of the war for some reason. That being said the T-34s in Coh2 acutally represent the Russian doctrine with this tank quite well. In: COH2 Gameplay |
Thread: Emplacements need a major redesign27 May 2017, 01:19 AM
All these non doctrinal "counters" don´t work if the cancer pit is placed behind a shot blocker. And even if you reach emplacements with flame weapons, a Bofors will kill off any infantry or flame HT faster than the other way around. Usually the Bofors will survife the flames while braced and then the funny situation occurs that the Bofors unbraces and finishes off the supposed hard counters within seconds. Moving Paks into mortar pit range also means dead Paks. The same goes for regular mortars. Long story short: Ostheer has no cost effective non-doctrinal counter to emplacements. The micro burden is on the Ostheer players side. While the Brit presses one button, the Ostheer player must apply constant pressure with units that are fragile to the emplacements. If the Brit manages to stall the attack the manpower bleed will cripple the Ostheer player while the Brit just needs to repair. In: COH2 Balance |
Thread: Emplacements need a major redesign26 May 2017, 11:46 AM
Brace needs to cost ammunition. There is no real drawback to it. Your emplacement not fighting for 30 seconds while being invincible is hardly an investment. In: COH2 Balance |
Thread: CoH2 vs DoW3 players comparison26 May 2017, 10:40 AM
With some historical knowledge you can see that Coh1 already managed to tell the story of SS-member Michael Wittmann in the Tiger Ace campaign and General Walther Model in the Market Garden campaign (which they morphed into one person). They just didn´t mention politics. During the German campaign "Generalmajor Voss" is informed that the Allied plans for Market Garden have been found and the soldiers discuss that this might be a trick and that the Allies might want to capture the General. That is 100% the situation Walther Model was in at the beggining of Market Garden. https://www.youtube.com/watch?v=_DSy34-zieI#t=02m10s. Thus it´s evident that you can make a campaign about Germans and even real soldiers without glorifying the Nazis. In: Lobby |
Thread: Eastern Front Armies Revamp 21 May 2017, 13:33 PM
That won´t fix the Panther. Currently for most medium tanks it needs 4 shots (4 x 160 = 640). Now it will still require the same amount of shots (3 x 200 = 600 = Not enough to finish mediums). I know you want to keep it performing the same as it currently is versus medium tanks... but its horrible performance versus mediums is what makes it currently shit in the first place. Thus the 40 more damage are a pseudo buff without real effect in most cases. The nerfed veterancy is a huge nerf. Vet2 was the only savign grace the Panther had. Now even weaker. Still useless versus infantry. Now with even weirder stats compared to the OKW Panther causing more confusion. Add in the StuG nerf and we have an even shittier Ostheer faction. nerfed PAK and nerfed Brummbär... how is that even going to make T4 attractive or keep Ostheer potent in the lategame? Doesn´t convince me. In: COH2 Gameplay |
Thread: Churchill Crocodile needs adjustment13 May 2017, 11:23 AM
I don´t think that the flamehetzer can be fixed. It´s flawed by design. A flamethrower on an assault gun chassis will always be clumsy. Flamethrowers excell on city maps... but turretless vehicles suck on those maps. Thus a turretless flamethrowing vehicle will never reach the full potential. In: COH2 Balance |
Thread: 1h 10 mins1 May 2017, 22:21 PM
Intense fighting around the central VP on Hamlet. In: Replays |
Thread: Brummbär overperforming28 Apr 2017, 14:19 PM
How is the Elefant suddenly OP? The unit is basically designed to be flanked. If I´m not mistaken it is literally the slowest unit in the game. Further it needs additional AT support to be viable. This is a highly expensive and fragile cardhouse. Circle it with medium tanks and it´s done. Kill the support and the Elefant can´t get off more than one shot. Somethign similar can be said for the Brummbär. By the time you can invest 150 fuel in a pure AI unit, you are facing Allied tanks. One micro mistake and the cardhouse collapses. I highly dislike that so few members of this games community are allowed to decide the fate of the entire game. In: COH2 Balance |
Thread: April 25th Update26 Apr 2017, 14:50 PM
"To prevent prevalent Maxim spam"? All I see this patch is Penal spam 24/7 though. Not sure about the new Maxim. Does it still offer enough suppression to be viable? The Comet nerf is especially welcome though. In: Lobby |
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