Such bad manners gave a bad name to Russians and Russian language.That name is dead since the introduction of CS:GO anyway. So no damage done.

Thread: How SoE-Sturmpanther moderator insults Russian people26 Jan 2020, 14:16 PM
Such bad manners gave a bad name to Russians and Russian language.That name is dead since the introduction of CS:GO anyway. So no damage done. In: Replays |
Thread: Let commando gliders be repaired25 Jan 2020, 21:20 PM
Since they can be damaged by small arms fire and are easily killed by mortar/ LeiG I see no reason why it should not be repairable. In: COH2 Balance |
Thread: COH2 winter balance mod - discussion25 Jan 2020, 09:45 AM
Can you at least confirm if you're going to add Ostheer buffs later on? Are you working on it?Give this man more attention. He is asking the right things. In: COH2 Gameplay |
Thread: COH2 winter balance mod - discussion23 Jan 2020, 19:18 PM
So they are going to simply ignore the abysmal state of Ostheer but give us Brit buffs (which were needed). Call me surprised. Looking forward to play the absolute shitshow Ost is at the moment... but now with the additional fun of Tommie blobs running up my MG42 and a Tiger crutch that arrives later. In: COH2 Gameplay |
Thread: What do you expect for the next patch?23 Jan 2020, 15:23 PM
Lategame isnt just heavies. Ost lategame struggles against 60 range tds and against infantry due to shorter field presence of the smaller squads. This has to be compensated by tanks. The T4 roster however is underwhelming even when not fighting heavy tanks. Brumm cant tank shots or fight at sufficient range, Panther does not hit. That leaves you wit t3 aka no compensation for your fragile squads. In: COH2 Gameplay |
Thread: What do you expect for the next patch?23 Jan 2020, 12:52 PM
Ostheer T4 buffs or the faction is dead after the inevitable heavy tank nerfs. Ostheer is on life support in the lategame as it is and this life support is the Tiger. Kind of a shame for the supposed lategame faction to not be able to compete lategame. In: COH2 Gameplay |
Thread: State of Heavies14 Jan 2020, 19:42 PM
Panzer IV shots bouncing while flanking IS-2s, KVs, ISUs or Churchills is a common thing. In: COH2 Balance |
Thread: State of Heavies14 Jan 2020, 19:25 PM
Not going to read 5 pages of text, so I don't know whether it has been brought up. But let's not forget that Osth is dependant on the Tiger crutch to even be able to compete lategame. A heavy nerf would have to be combined with a T4 buff for Ost. In general I feel like allied heavies are way more survivable than the German ones. That is due to allied heavies having more rear armor through the bank and allied tds having more pen. This issue shouldn't be ignored. In: COH2 Balance |
Thread: State of the Sturmtiger11 Jan 2020, 09:19 AM
In my opinion the Sturmtiger is fine. Good at clearing AT guns and other support weapons, but not so much against more mobile infantry.As I stated in the opening post. If it does not get more range then it can not perform unless the opponent makes a mistake. Even support weapons have enough time to react. And an end of doctrine, sexpensive unit only for having a chance of killing support weapons is bad. A higher rate of fire will not fix the Sturmtiger. That only leads to it not being able to hit more often. Nobody wants it to fire "precision shots". As already stated I suggested to decrease the accuracy if it is ever going to be a piece of artillery. In: COH2 Balance |
Thread: State of the Sturmtiger10 Jan 2020, 22:58 PM
Imo the Sturmtiger is not really useful the way it currently is. The problem stems from the unit having too little range. It can not shoot from the fog of war since the "latest" nerfs. Now hear me out. While short range may work for the comparable unit, the AVRE, this makes the Sturmtiger utterly useless. It has no turret. The whole hull moves slowly towards the targeted area, meaning your opponent has to be incredibly slow to not be able to dodge the shot. The AVRE can at least move the turret fast enough and the player can target a shot into the estimated path. The Sturmtiger on the other hand can't without a huge delay. The hull will slowly line up with the target and the opponent knows exactly where the shot will land. In the end this means the Sturmtiger can only be utilized if your opponent makes significant mistakes. And this is incredibly frustrating and the reason the Sturmtiger is rarely utilized. The only solution to make the Sturmtiger effective, is to increase its range. Make it some kind of tracked B4. Nerf the AOE and scatter if you want. But the way it currently is, is simply bad. Would like to hear your opinion and suggestions on it. In: COH2 Balance |