I remember times where the Tiger wasn´t a glass cannon. It got an armor increase at vet 2 and had more health. Nowadays it´s going down with 5 hits from a Jackson. I should start a thread about it. It´s the only "Heavy" tank that goes down within seconds.
Sure, it devastates infantry, but the Tiger as a glass cannon is quite strange.
Profile of Butcher
Post History of Butcher
Thread: Remember when21 Nov 2014, 11:53 AM
In: COH2 Gameplay |
Thread: What exactly is it?20 Nov 2014, 15:15 PM
So people can finally get rid of the OKW biker-gang crosses? ![]() In: Lobby |
Thread: What if the Jackson was the US heavy unit? 18 Nov 2014, 17:47 PM
The jacksons open turret allowed it to have great vision compared to other tanks, which for some reason IS not reflected in the game...Yeah, like the 60 range SU-85 spotting for itself wasn´t enough. Let´s introduce that to a TD with a turret and better maneuverability. What could possibly go wrong considering balance? I hate StuG and Jackson alike. Going down with three shots (sometimes two) is considerably reducing their attractiveness as mid to late-game options. Both need a health increase. In: COH2 Balance |
Thread: This garden moderator needs to pudding go!!13 Nov 2014, 19:07 PM
<--- Current gamertag since Cyrillic characters don't work anymoreHaha, well it´s annoying for non Russians if you can´t communicate with your teammates. English is the "lingua franca" of today. I don´t get why (some) Russians are so stubborn about that. You don´t see me typing German ingame either. ![]() In: COH2 Gameplay |
Thread: Do you think Grenadier LMG too strong?13 Nov 2014, 11:50 AM
I like the LMG upgrade. It´s in a good state and gives Grenadiers the possibility to scale into the late game. In the end this means more choices and a better experience throughout the whole game. If you feel that LMGs should be tuned down in performance, because conscripts for example don´t scale into the late game, then that is a problem with conscripts rather than the Gren LMGs. I don´t want to see Grens lose their utility in longer games. If it´s really a problem, other units that don´t scale into the later stages of the game should be adjusted to have some utility themselves, rather than kicking out Grens (and thus narrowing the viable strategies). In: Lobby |
Thread: Just bring us old Stug III! 12 Nov 2014, 22:10 PM
It´s only performing somewhat adequate with the doctrinal scopes. In the days of Tiger call in being the choice for competitive gaming, scopes are non existent. The StuG doesn´t excel at anything. It´s - as others have already stated - a cheaper generalist vehicle fulfilling no specific role. The other problem is the health. I´ve had StuGs being tackled by lone T-34/85s that just parked in front of it and won. It´s just three shots. The 50 range is pretty lame too as the gap is closed very fast by tanks pursuing it. So if the StuG is really supposed to be a glass cannon, give it 60 range. In: COH2 Balance |
Thread: Just bring us old Stug III! 11 Nov 2014, 20:16 PM
Ostheer doesn´t need a StuG that goes down within seconds. The current StuG can´t compete with anything atm. It has the survivability of a light tank and not even the mobility of a medium. It also lacks a turret and operates in a clumsy manner. It has to turn its hull more often than turreted tanks and thus gets stuck easier. Bad maneuverability + low health = Fuel better spent on a Panzer IV. In: COH2 Balance |
Thread: Just bring us old Stug III! 11 Nov 2014, 17:12 PM
StuG could need a buff. I wouldn´t even mind if the cost got increased for that. Right now the 120mp, 35 fuel more are better spent for a turret, 2 free MGs and more health. Su-85s make StuGs obsolete. A Panzer IV has chances though. StuGs also hit the ground/obstacles pretty often since some patches ago. All in all your money is better spent on a Panzer IV. The biggest problem - and pretty much THE REASON I don´t go for StuGs - is the fact that it´s dead with three shots. This often means instantly. Increase its health and I might consider building StuGs. In: COH2 Balance |
Thread: Panzergrenadiers with schrecks and general stuff3 Nov 2014, 10:33 AM
Schrecks are weaker than ever, since the penultimate patch. That greatly decreased their accuracy on range. The latest patch decreased the dps and veterancy-accumulation of Paks. Ostheer AT has never been weaker. Suddenly Schrecks need to be decreased in performance (again). I disagree. In: COH2 Balance |
Thread: Russian Double Sniper + Guards2 Nov 2014, 14:59 PM
The reinforcement cost could go up to at least 120mp, so you would need to take care of them. Right now they are a no brainer. The dps advantage the German sniper has, is pretty much there to keep it in business versus mainly 5-6 men weapon crews/ squads. What remains is the better surviabilty of the Russian sniper, making it the better unit. In: COH2 Balance |
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