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Register Time: 12 Aug 2014, 04:00 AM
Register Time: 12 Aug 2014, 04:00 AM
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SteamId is set to private for user id aaa. Set it to public if you want to link to your playercard via your user id.
Post History of aaa
Thread: Patch July 21st preview with Dusty and Luvnest21 Jul 2015, 15:24 PM
Molotov OP In: Lobby |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 21:28 PM
Its logical to close this thread until 2 weeks after the patch. Right now is a total BS whine. In: COH2 Balance |
Thread: Fallschrimjagers need love! 20 Jul 2015, 20:27 PM
If you remove their teleporting into buildings ability, then you can have a slight buff. Can they teleport to building? I thought they pop from there once. Its their feature thats why they cost 440 to kill double sniper or arty. Pretty powerful. In: COH2 Gameplay |
Thread: Conscripts need mid-game buff20 Jul 2015, 19:56 PM
IMO Conscripts just need better scaling with vet. Modest buffs to veterancy will make them more useful later on without making them overpowered early and won't require adding whole new upgrades / significant underlying changes to the faction. Not fully agree with that. Cons are getting vets and getting weak (compared to LMG grens) at the same time. Another option is to nerf LMG by 30% and make it doctrinal. Like PTRS now Buff to veterancy of cons only? I dont know if it is fair. In: COH2 Gameplay |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 19:00 PM
Unfortunately I expect more whining BS here and there. Why this is BS? It is cuz they didnt have a chance to play enough 1v1 in patch mod. Cuz they ussualy put you in 2v2 or 4v4. And you wait half of an hour to get 1v1 game. Play like 20 1v1s. Watch if top 100 1v1 players are having issue with that after like 2 weeks after patch. And then it coud be justified claim. Right now its 100% whine of 2v2 heroes. In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 18:40 PM
Thats really shows that you are good 1v1 player. This basicaly concludes or finishes off this BS thread. Thanks a lot.
I m afraid unfortinately thats exactly what they want subliminaly. Get 5-6 T1 units upgraded with lmgs to basepin any player and then 30 sec window for T70 and get panz4 for fair 1v1 fight with T70. In: COH2 Balance |
Thread: Remove demo charges20 Jul 2015, 16:38 PM
hehe gonna cry brah ? you axis fanboys are stupid... if you can see the gardening yes I agree. Removing demo with tank is a best idea for them. Get an Ace to remove demo with it. Everithing other than that is truth. In: COH2 Balance |
Thread: Soviet T3 need cost increase or Ost T3 cost reduction!20 Jul 2015, 15:00 PM
Maybe players haven't adapted yet to the new playstyle. right now to get 1v1 game in a patch mod you spend like half an hour cuz ussualy they put you in 2v2 or 4v4 games. I dont make much difference betw them. Baiscaly they didnt play enough yet. And whining non stop. "Doesnt have a counter BS" you should get t3 to counter t70 or m5 ??? r u crazy? t2 has panzergrens and pak40 to counter any kind of mechanized units Right now there are several mins when germs are supposed to play defensively, tech and adapt to oponent. Not just trying to basepin opponent with heavy T0-T1 build in which they have big advantage. And if they succeed in that they get a reward - bunch of medium tanks of their choice ostwind, panz4, stug, puma can be earlier not sure how much. Id addition to medium armor. They can field a second OP sniper at this moment. And what they do in mid game is just insane - constant MP bleed if you can micro them both. In: COH2 Balance |
Thread: Remove demo charges20 Jul 2015, 12:01 PM
it was already been nerfed btw. If you find it with sweeper it s 90 muni lost right away. Even infatry can get rid of it now. In: COH2 Balance |
Thread: Remove demo charges20 Jul 2015, 11:38 AM
would like to have it as it is now. They would be OP if they auto explode. But you have to have a vision. Or just make it placeable on objects like buildings and bunkers only like COH1 American demo's. They were equally powerful but balanced. Then you have to break neck to place democharge on cheap bunker. Satchel is enough to kill bunker or even some infantry weapons. In: COH2 Balance |
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