Profile of sinthe
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Broadcast: https://www.twitch.tv/sinthegaming
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Broadcast: https://www.twitch.tv/sinthegaming
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Post History of sinthe
Thread: Bofors10 May 2016, 20:42 PM
Also, you can't just ignore it because if a mortar pit goes in behind it, it will just feed it's self all the way up to vet 3 and then it's a serious problem. In: COH2 Balance |
Thread: Bofors10 May 2016, 19:47 PM
Sturm, sturm, kubel, volks, volks, medic, ISG, ISG, ISG, racketen, Flak, panther. Most of the time. Sometimes I like to get 2 p4s and then a command panther. In: COH2 Balance |
Thread: Bofors10 May 2016, 17:59 PM
Going around it gives the brits guaranteed income and make them impervious to cut offs and fuel harassment. I have had games where I've had almost the entire map on 2v2 and an mg forces a retreat on the one side by the time I respond to it there is a bofors being built, then a mortar pit that usually stratles 2 vps making taking those vps a constaint MP bleed. then it just creeps from there. a few more mortar pits and a few more bofors with at guns lined up and a forward retreat point for enforcing the sappers. My partner and I are very agressive. He is OH with Ass grens and I use 2 sturm pios agressively, while 2 kubels cap points. In: COH2 Balance |
Thread: Bofors9 May 2016, 22:24 PM
Don't take your leave, I'm sure we can continue a reasonable conversation void of any ad hominems. The powerlevel of the Bofors, and to a lesser extent, and AEC are higher than would be otherwise to repressent the either/or choice that has to be made in teching. Granted the sheer level of efficiency of the Bofors and the wehrmacht's overwhelming inability to deal with it prompts the question "why would you go AEC over Bofors?" I made this post because the Bofors is either overpowered or my inability to deal with it is a L2P issue. I'm not a terrible player and I haven't seen a lot of solutions to this issue, so I'm assuming that this is a issue regarding the Bofors as being over powered. The synergy between the mortar pit/Bofors is extremely hard to deal with. I have found a few solutions that sometimes make it easier to deal with, but the fact remaines that the Bofors efficiency is absolutely amazing, more so then any other unit in it's class for it's price. (Ie. Regarding denial of area, Bofors > 37 Flak/Axis mg nest/American Mg nest) For example, as I have previously tested out, any axis light vehicle does not have the ability to survive trying to back out of the firing range once the first shot is fired. This is due to the range being a bit larger than the sight. After some more testing I have found that, the Bofors has a minimium range (in the cheat mod, not necessarily in the real game). I haven't tried it out yet but popping a smoke in front of it would allow you to run troops (not vehicles) right up to it, survive and take it out safely. The Bofors is surprizingly fragile to small arms fire. The minimum range is about a CM and a half on the screen, so far any unit outside of the ring will get shot and not nessecarily the other units. I have also found heavy artillery works wonders. In: COH2 Balance |
Thread: Bofors9 May 2016, 17:18 PM
I was just testing it out in cheat mod, if a scout car or half track reverses immediately as the first shot it taken, they will not be able to move away fast enough to survive. In: COH2 Balance |
Thread: Bofors9 May 2016, 17:00 PM
Well said. But your still discounting the the Bofors rate of fire and, I will agree that the Flak truck damaging tanks is a definate advantage. The major difference between the two is the time to hit the field, the cost and the effectivness. When I play OKW I usually don't use my flak truck agressively because losing it 9/10 times loses me the game, so I place it on my cut off. Also, the flak truck costs 300/140 and is your tier4 building. The Bofors on the other hand can hit the field at 5 minutes. Regarding effectiveness, I've never seen a flak truck wipe out a squad as it walks into it's line of sight, I consistently lose my scout cars from just crossing into the Bofors line of fire. Seriously, it kills light vehicles before they can even reverse, sometimes squads before they can retreat and god forbid you ever have to retreat through a bofors line of fire. We all understand that wiping squads out is one of the fastest way to get ahead in the game and the efficency in which the bofors wipes squads/light vehicles is amazing (for lack of a better word). If my flak truck was my t1 building, only costed 50 feul and immediately ripped apart anything walking into it's sight, I would be willing to compare the two. In: COH2 Balance |
Thread: Bofors8 May 2016, 18:02 PM
I don't know how the comparison between the OKW flak truck and the Bofors is coming up. If you get caught building a Bofors, I’m pretty sure you don’t lose your entire resource investment. When you lose a Bofors you don’t lose your t4 and all your medium tanks. You can’t build more then one Flak Truck. And the synergy between the Bofors and the other brit units is much greater than the Flak truck and it’s units. In: COH2 Balance |
Thread: Bofors7 May 2016, 19:33 PM
Even if Bulgakov is being hyperbolic with his absolute word choice, there is still an issue with the power level of this unit if the only way to kill it is a fantastically executed multidirectional attack that will still lose you more in resources than the cost of the Bofors. They way in which he is describing it is generally how the situation plays out. It’s not that the “level of efficiency is effectively rather low” it’s “every time you try to take this Bofors out it’s going to cost me drastically more resources than the cost of the Bofors.” Hell, most of the time walking into the Bofors sight for the first time will cost a Grenadier, Volks, or scout car. There is really no reason not to choose the Bofors, comparatively the AEC is nowhere near the power level and a teller with kill a full health unit most of the time. Please post a replay of your “a fantastically executed multidirectional attack’s” success. Because, if it’s a L2P issue you should be able to easily put us in our place with a quick replay, but if that’s not the case, then we are dealing with a unit in the game that is drastically more efficient in it’s role than any other unit in the game. In: COH2 Balance |
Thread: Bofors7 May 2016, 15:55 PM
Lost another two in 2v2. Once the bofors was up in the first game, I made 3 ISGs and started hammering it, until he put up 3 mortars on the minsk pocket slightly in front of the bofors and my MP bleed started. Couldn't capture anything with out bleeding MP. Once their was a bofors on 2 of the VPs there was nothing that could be done. Bofors penetrate both okw P4s andPanther frontal armour. The second game was more of the same. They made a line of emplacements arcoss the map. Once they are dug in with everything, trying to get it out is damn near impossible. You get caught in a postition where they get map control and it's held by completely static emplacments. Emplacments that they have to spend a great deal of resources to deal with even tho your getting less resources then them. and then the tanks start to come. In: COH2 Balance |
Thread: How to win as Germans 2v2 without p2w commanders?6 May 2016, 18:20 PM
Quick 2v2 OH tips 1. At 7 min get a pak, 2 paks if you want to go panthers instead of p4s. Pak is hads down the best antitank gun in the game. 2. Scout cars almost always do more damage than they cost. I like using them in pairs agaonst light vehicles or to kill a snared aec or t70 (hit rear armour) 3. Grens are beast with thier mg42s 4. Respond to blobs with a pair of mortars 5. Plant both s and teller mines In: Strategy Desk |
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