The good question is why did the balance team nerfed units that were mostly used in teamgame if USF was already on the downside on team game eficiency.
The P47 is still the most expensive loitering abilities while being less powerful on its own than other similar abilities and face units that have vet1 blitz or doctrinal panzer tactician to escape but yet not a word from them, that's fair and balance. But when it comes to RAM+IL2 we're in months of discussion to nerf it and if possible nerf it to the ground.
They're now nerfing the calliope but still don't want to give USF late game more consistency.
The guy who nerfed the Calliope probably didn't took in account that USF is lacking accessible mines and both Axis factions already have stock brawler tank able to just run through USF defenses like knife in butter and with vet1 blitz, it also didn't come in his mind that the Calliope is stuck behind CP10.
Somewhat if we see complain that the Calliope is able to bounce shot that's mean Axis is already able to fend the USF player defenses to reach it while the contrary is not true, not with a sherman or a Jackson.
The best a USF player can do to take out a rocket arty is to sneak a sherman from the border of the map.
Its just sad that it didn't come in their mind that if a faction can't field anything more armored than a sherman and no mines that are going to stop heavier armored tanks then those other units should also have some resistance on their own.
