If it is not intended that the Command Panther ever reach vet4/5 (and partly Vet3), why not remove these bonuses altogether to ensure that this situation never arises?
This is what my OP is (mostly) about.
because they still want OKW to dominate super-late game.
Just because it's less likely to happen in 2v2 doesn't mean it is less OP when in action. What most people in this thread fail to realize is the strength of a Command Panther that is vet4-5 because they´ve never seen or experienced one.
It's because it is never intended to let you reach vet 4/5 in a normal game,
otherwise: OKW - Super late game powerhouse roadmap
No becasue, apart from the fact it's agasint the game design, I adapted.
Just like I adapted to fight Brits' emplacements instead of whines aka "I fired my ST at emplacement and it did nothign" lel
Currently it's more of a eating their own medicines.
It's fine as long as it belongs to Axis.
It's bad if it belongs to Allies.
I'd say a really intense game goes around 40+ min. The time needed for a Kingtiger and JP4 to appear is about 34min, given a 20f income per minute. Btw, I never mentioned your "KT+JP4+Command Panther" combination - pls don't twist my words so you can defame me as 4v4 scrub.
I'm not defaming you.
But you do know the larger the game mode, the more tanks you can field in the same time frame?
Pack howis and light vehicles are late game? Ever fought a Command Panther with Pershing? How do you kill a KingTiger that is backed up by a JP4? How do you do against Vet5 Obers if they can simply run out of your Calliope barrage? How do you kill a Jagdtiger?
Maybe you can stop using 4v4 as an argument?
Pershing can rape a Command Panther if you support it + Ignore-reload HVAP.
How on earth can you get KT+JP4+Command Panther in 2v2 or below? Pop cap alone would kill you.