SIX GAMES: 28m, 22m, 28m, 22m, 32m, 30m for a total of 153m, average 25.5m
ONE WAR SPOIL: Duplicate skin "Two Tone Winferfrost (Heavy)" (OKW)
SEVEN GAMES: 24m, 44m, 20m, 21m, 34m, 23m, 31 for a total of 197m, 28, average 28.14m
ONE WAR SPOIL: Duplicate skin "Three-colour Disruptive Pattern (Medium)" (Ost)
FOUR GAMES: FOUR GAMES 49m, 43m, 23m, 39m for a total of 154m, average 38.5m
ONE WAR SPOIL: New skin "Anaconda (Medium)" (OKW)
SIX GAMES: 27m, 27m, 41m, 28m, 13m, 13m for a total of 149m, average 24.83m
THREE WAR SPOILS: New Victory Strike "Concealed Paradrop" (USF), Duplicate skin Rotbraun Winter (Medium)" (OKW), Duplicate commander "Assault Support Doctrine" (Ost)
NINE GAMES: 19m, 24m, 19m, 54m, 32m, 27m, 16m, 21m, 26m for a total of 237m, average 26.3m
ONE WAR SPOIL: New bulletin "Uber Accurate" (OKW)
In this reply, summary data is:
-32 games
-5 drop occurrences
-7 actual spoils; 3 new, 4 duplicates
-total time 1041 minutes, equivalent to uninterrupted gameplay time of 17 hours, 21 minutes
With this recent number of games, the average drop occurrence (1041/5) is 208.2m or 3 hours, 28 minutes, 12 seconds between drops.
Outliers: shortest time between drops was 149m, longest time 237m, or 3 hours, 57 minutes |
To further develop my Kubel idea, at a certain veterancy level, the toggle to cloak is no longer relevant in making a capture point decap slower or permanently secure. Maybe vet2 or vet3? Dunno, hard enough to vet a Kubel, especially late-game, due to its light armour and trading the one good thing- speed- for the capability.
Another idea is that instead of a toggle, it can even just be a permanent passive ability- if you send in your Riflemen to cap a sector and notice the capture rate is slower, then that means that somewhere in that sector a Kubel is running around. After a certain veterancy level, it is not possible to decap/ capture a point due to the Kubel's presence.
This gives a strategic element to the defending OKW player because if you want to stop an enemy from taking a neutral point, a Kubel in the same sector prevents that or slows it down. On the other hand, this advantage can be easily lost if you risk the Kubel in combat since it's a fragile unit. |