I wouldn't mind, but I'd certainly find something more mobile like SU-122 or SU-100 being more practical in more situations. A 100mm AT gun would just be another emplacement, and Soviets aren't really a camping/ defensive faction given no forward retreat or bunkers and such. |
I think a good use to the Stuart would be reconnaissance, similar to T-70's observer mode- increase sight range but disable weapons. This would greatly aid in Jackson/ AT gun etc. in dealing with late-game, all without risking the Stuart in a direct combat role until you deem it necessary. |
SIX GAMES: 25m, 34m, 18m, 14m, 28m, 32m for a total of 151m or 2.51h. Average time 25.16m
ONE WAR SPOIL: one duplicate bulletin "Hole in One" (Ost)
THREE GAMES: 23m, 12m, 22m for a total of 57m or .95h. Average time was 19m
ONE WAR SPOIL: one new commander "Terror Tactics" (RU)
SEVEN GAMES: 18m, 15m, 26m, 23m, 23m, 17m, 23m for a total of 145m or 2.41h. Average time was 20.71m
ONE WAR SPOIL: one new bulletin "Thick Metal Skin" (USF)
FOUR GAMES: 26m, 26m, 24m, 21m for a total of 97m or 1.61h. Average time was 24.25m
ONE WAR SPOIL: one new commander "Encirclement Doctrine" (Ost)
SIX GAMES: 27m, 19m, 27m, 19m, 21m, 24m for a total of 137m or 2.28h. Average time was 22.83m
ONE WAR SPOIL: one new bulletin "Easy Handling" (USF)
SEVEN GAMES: 32m, 21m, 21m, 30m, 34m, 21m, 27m for a total of 186m or 3.1h. Average time was 26.57m
ONE WAR SPOIL: one duplicate skin bulletin "Two-Tone Field Pattern" (OKW)
In this reply, summary data is:
-33 games
-6 drop occurrences
-6 actual spoils; 4 new, 2 duplicates
-total time 773 minutes/ 12.88 hours, equivalent to uninterrupted gameplay time of 12 hours, 53 minutes.
With this recent number of games, the average drop occurrence (1128/7) is 128.83m, or 2.14h, or 2 hours, 8 minutes, 24 seconds between drops.
Outliers: shortest time between drops was 57m, longest time 186m or 3.31h |
Don't know if this is possible or discussed before, but is it possible? Especially for maps that have a Western Front setting. |
For the note:
OKW is 5 fuel (15? muni with scavenge).
SU Salvage gives you fuel and MP relative to the cost/health of the tank/wreckage i think. On that Lennys game i remember he got like +50f and +200mp from the Tiger wreckage.
If it's free passive it should give way less resources.
PD: if someone has it, check to salvage onmap wrecks and how much resources does it gave.
I swore I once saw munitions being recovered as well, but that was some time ago when it first came out.
50 fuel and 200mp sounds a lot from a Tiger wreckage and it is, but what are the odds you will not only find a wreck like a Tiger's and have the time to strip it to the bones, which demands you first have 90 munitions to spend on one engineer for that sole task, a task that requires you clear the area of enemies, itself a task that risks destruction of wrecks? Very circumstantial for a 90muntions upgrade fro a non-combat unit with engineer/ repair responsibilities. At least for Salvage being immediately usable, it's balanced by only giving fuel, and on three OKW units (sturms, volks and the doctrinal jaegars). Just saying that the cost could be lower or passive, given how it's not really used often and the unit is quite susceptible to dying in every combat situation let alone one where they are not fighting back. |
As OKW player I agree, the flakgun is quite powerful for 37mm. Devastating against infantry sure, suppression? I suppose. Effective agains even Shermans? Come now, that's just OP. |
It's fresh but not great. IMO the light AT mines should have been something else, like perhaps making it a minefield instead. Salvage is OK but requires a massive munitions upgrade just for the opportunity, and your engineers will be busy repairing or building before you risk them running around finding wrecks. IMO it should be free passive rather than an expensive upgrade, it's barely comparable to OKW's salvage. The bombing run I also find to be more like fragmentation bombing run, IMO it could have been the anti-tank overwatch from Ardennnes Assault.
It's pretty nifty as a early-midgame contender against vehicles, but you're really missing T34/85s or IS-2s once the enemy starts bringing panzer4s and up. This is a very munitions-heavy commander that the direct benefits are just for your T0 units, conscripts and engineers, which forces you to blob them. To me it kind of goes against Soviet faction design where it relies on units to supplement your regular troops. I'd happily trade one of any of the abilities for something like a new vehicle, like M10 (yes, there were Lend Lease Wolverines), or SU-76i (works like a StuG) or SU-122 (equivalent to Brummbar) or even a halftrack mounting AT gun. Instead we get a commander that demands you first spam your T0 units to even begin taking advantage of the abilities.
As is, it's really just Conscripts AT Tactics. Hell I'd happily trade the PTRS upgrade for Partisans/Irregulars with Panzerschrecks, at least the weapons pack a punch and you can use your cosncripts to use AT grenades/ meatshield. |
Defeats the purpose of the gardening feature, especially if most people use voice specifically to circumvent the filter.
Not to say it's a bad idea, or that Relic would never go back on their word or pull another dumb stunt that conflicts with established precedence. I just don't have confidence that they'll pull it properly, ie mute button. |
FIVE GAMES: 23m, 27m, 54m, 40m, 26m for a total of 170m or 2.83h. Average time 34m
ONE WAR SPOIL: one new skin "3-colour Leningrad Skin" (RU)
EIGHT GAMES: 28m, 17m, 17m, 39m, 24m, 18m, 16m for a total of 192 or 3.2h. Average time was 24m
ONE WAR SPOIL: one duplicate bulletin "Panzer 4 Specialist" (Ost)
FIVE GAMES: 27m, 26m, 24m, 27m, 25m for a total of 129m or 2.15h. Average time was 25.8m
ONE WAR SPOIL: one new bulletin "Armour Overdrive" (OKW)
EIGHT GAMES: 22m, 16m, 10m, 29m, 11m, 22m, 15m, 10m for a total of 135m or 2.25h. Average time was 16.87m
ONE WAR SPOIL: one duplicate bulletin "Double Time" (USF)
FIVE GAMES: 15m, 23m, 29m, 27m, 22m for a total of 116m or 1.93h. Average time was 23.2m
ONE WAR SPOIL: one duplicate bulletin "Indirect Fire" (RU)
NINE GAMES: 50m, 50m, 33m, 40m, 10m, 8m, 10m, 10m, 10m for a total of 221m or 3.63h. Average time was 24.5m
ONE WAR SPOIL: one duplicate skin bulletin "Late War Factory Pattern" (Ost)
FIVE GAMES: 31m, 36m, 29m, 38m, 31m for a total of 165m or 2.56h. Average time was 33m
ONE WAR SPOIL: one new bulletin "Driving the Trail"
In this reply, summary data is:
-45 games
-7 drop occurrences
-7 actual spoils; 3 new, 4 duplicates
-total time 1128 minutes/ 18.8 hours, equivalent to uninterrupted gameplay time of 18 hours, 48 minutes.
With this recent number of games, the average drop occurrence (1128/7) is 161.14m, or 2.685h, or 2 hours, 41 minutes, 8 seconds between drops.
Outliers: shortest time between drops was 116m or 1.93h, longest time 221m or 3.63h. |
you get stupid decals, yeah free but no thanks... Wrong.
You get ONE stupid free decal. |