Anything happening in 4v4 and their maps is a guide to "how the game is not supposed to be played".
Way too many players, not enough resource points, huge fuel and muni inflation, spam, spam, spam.
Thats why no one ever talks about balance and 4v4 in the same post, or at least no one sane should.
CAS 2 "skill clicks" are bullshit, same for ele doctrine and I believe that single ISU doctrine.
I don't mind off maps killing arty, but offmaps capable to do so should NOT under any circumstance be paired with recon planes.
the reason why axis will in general have more players than allies is because quite frankly, axis look way cooler than allies. none of the allied tanks are as aesthetically pleasing as a tiger, in fact theyre all fucking ugly lmao.
Dat ugly "boxy" design? How 'bout NO?
I like sloped T-34 design which represents balance between armor, firepower and mobility.
It's like this, just wait till your enemy chooses a commander, then if acceptable pick one with artillery, people don't go CAS or elephant every game. (Unless your 4v4) meanwhile I'm glad they are the way they are now otherwise they will be in every single game, and a bunch of them. It would just be a huge artillery fest. Oh can't have it in base sectors? Let me just put it right outside my base because it makes so much of a difference right? Wrong.
Meanwhile there are no problems with artillery in 4v4 because nobody builds it in base sector because of (limited range + large map).
I would say just use tellers mines but they still haven't fixed the bug where the trigger box is too large compared to it's actual AoE so there pretty heavy on the rng side.
Oh, I'm lovin' it.
But bugs are bugs and by no means should affect any balance changes