- PPSH Cons have more HP and lose less DPS when losing model
- PPSH Cons are advantaged at long range, so they can stand still maintaining full accuracy, waiting while AssGerms are closing in
I think that is the reasons.

Thread: Assault Grenadiers26 Feb 2015, 09:34 AM
- PPSH Cons have more HP and lose less DPS when losing model - PPSH Cons are advantaged at long range, so they can stand still maintaining full accuracy, waiting while AssGerms are closing in I think that is the reasons. In: COH2 Balance |
Thread: Should Commander call-ins have a limit per game?26 Feb 2015, 09:06 AM
You have limited resources and have pop cap. Why more limits? If you was good enough to reserve manpower while holding fuel then you deserve to make another call-in. In: COH2 Gameplay |
Thread: Damn this balance26 Feb 2015, 08:37 AM
So, you gonna counter my reasonable arguments by modelling situation where Allies through some heavy wizardry have got army worth 3 times more manpower than Axis? Are you really THAT bad that we need to discuss why in real game there can't be situation where 1 kubel fights vs 10 squads or 10 squads fight vs 20 squads? Why do you avoid every reasonable discussion by turning it into hyperbole fest? Ran out of arguments to defend your favorite faction? In: COH2 Balance |
Thread: How to take out Axis Blobs & Heavy Tanks26 Feb 2015, 08:06 AM
Those KTs definitly were controlled by some newbie so no surprise they ended like that, but those blobs got punished really hard. Nice vids! Keep up the good work! ![]() In: Lobby |
Thread: reasoning for putting a flak gun on the OKW base building?25 Feb 2015, 23:36 PM
Well, actually it can't kill them (especially Jackson), because they will just outrange it using attack ground. But it will take helluva lot of time because of scatter and you can't use attack ground if there any ground elevation (like on middle fuel on Steppes map). In: COH2 Balance |
Thread: In Game Store???25 Feb 2015, 23:32 PM
Look on all these forum wars about "nerf this" "buff that". People are really passionate about this game.
Actually players bitched IMO. A lot. But that is not players Relic should listen to. In: Lobby |
Thread: reasoning for putting a flak gun on the OKW base building?25 Feb 2015, 23:16 PM
1 AT gun can kill it, as can a SU85. It really isn't the biggest issue with OKW at the moment. Cool story. "1 Jagdpanzer IV can destroy whole allied base" Time to get back to reality. If you've invested 320 MP in that AT gun then you don't have much AI power around to protect it. And if you have invested in teching to SU-85 and building it, you will have same problem - schrekblob won't let it get even close to your precious building where "OKW's most valuable units are built from". And here's even more - if Flak HQ is built near fuel then by the time you tech to your first SU-85 to clear it out, there would be a panther to prevent it. I agreed that isn't biggest issue, but it is an issue and... come on, stop talking bs already. In: COH2 Balance |
Thread: Damn this balance25 Feb 2015, 23:08 PM
How about 1 kubel, 1 sturmpio, 3 volks backed by 2 MG-42 and 3 grens? I don't know what you're expecting by telling such fairy tales to rank 3 4v4 OKW player with +36 win streak. In: COH2 Balance |
Thread: I'm casting some 4v4s.25 Feb 2015, 22:34 PM
Today I see many threads about how hard it is to win 4v4 as allies. Here's a replay where there are two prestige 3 lvl 100 players among our enemies. I think if you cast it - it would give new players some insights on how to deal with basic problems of allies in all stages of game.
In: COH2 Shoutcasts |
Thread: How to win 4v4 as Allies25 Feb 2015, 22:27 PM
You need to grab their balls and don't let them go. 1) We were lucky that on bottom island there was only one player. It allowed us to kill kubel fast without help of M3A1. 2) I didn't let enemy to fortify on middle fuel by blowing up two bunkers with penals and terrorizing them with snipers which are great for this map 3) Demos placed in bottlenecks not only can blow up enemy blob, but ocassionally kill a light vehicle, just like I caught Puma 4) Well placed mines made 2 squad wipes (maybe more if I didn't noticed them) 5) Timely teched T4 allowed me to build SU-85 in order to prevent Luchs from raping my army, because T1 have zero AT options 6) Katyusha and 120mm mortar are great tools against OKW forward HQs 7) After KT appeared we've realized that we need to make one last concentrated push in order to close this game. Look how we've reacted - quickly moving troops from bottom to top. 8) Funny thing that KT, JT and Ele were grouped in one place, but we've raped them with superior numbers. In: Replays |
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