teching should reward a player by giving them an EARLY vehicle. a panzer4, t34, all could out around the 11-13 minute mark. the benefit of teching is you have this scary (sort of) medium tank that can easily bully infantry and you have to seriously fuck up to lose it.
however, its not often worth getting these vehicles because theres a direct upgrade (IS2, Tiger) that you can call in for pretty much the same resources 3 to 5 minutes later.
the window of opportunity for the medium tanks is way too small
oh and if you want to buff unit stats directly so that 24 pop cap worth of mediums can take on 24 pop cap of heavies, then you need to buff every medium or nerf every tiger. this includes buffing the stug, panzer4, sherman, etc. this whill probably have a lot of unintended side effects, as would nerfing heavies stats directly.
Profile of LemonJuice
Post History of LemonJuice
Thread: Yay or Nay: Bind Call-In Tanks To Tiers?17 Dec 2014, 21:43 PM
In: COH2 Balance |
Thread: Yay or Nay: Bind Call-In Tanks To Tiers?17 Dec 2014, 08:58 AM
the thing is in almost every case a call in is a strict upgrade to a comparable tank (the exceptions being the wolverine, stuge, and bulldozer sherman) i think that in itself should warrant them to be much more expensive than nondoctrinal tanks. instead the first non doctrinal tank is just as expensive as waiting for a call in. the only benefit you get from building tiers is getting the vehicle maybe 3 or 4 minutes earlier. In: COH2 Balance |
Thread: Mg42 constantly humiliated16 Dec 2014, 03:06 AM
Please rmemeber that the mg42 is a 240 mp unit, just like most infantry squads. Use it in conjunction with grenadiers and pioneers to decisively win a fight with suppression. units that get suppressed are COMBAT INEFFECTIVE. also personally I would rank the 50cal as the best machine gun, with the mg42 close behind and the maxim and mg34 bringing up last. In: Lobby |
Thread: All grenades need to be look at16 Dec 2014, 02:01 AM
A full health squad will never get fully wiped in green cover. A half health squad runs a pretty high chance of getting wiped in green, and a clumped full health squad in yellow cover will pretty consistently be wiped. While the game should be more intuitive and units should spread out when more cover is available, you can still keep giving move orders to get your units into a favorable formation In: COH2 Balance |
Thread: Heavy call-ins, a much debated subject. Possible solution15 Dec 2014, 09:26 AM
i would just to tie it to tech structures In: COH2 Gameplay |
Thread: Von Kluge's Winter War Wonderland Fan Art Contest 9 Dec 2014, 21:32 PM
so it could be literally anything as long as it pertains to winter and coh2 right? In: Events Central |
Thread: Von Kluge's Winter War Wonderland Fan Art Contest 9 Dec 2014, 20:42 PM
is the theme just coh2 fanart in snow? not too sure... In: Events Central |
Thread: Miragefla's Highlights Cast7 Dec 2014, 18:26 PM
vaux is pronounced voh, instead of vax In: COH2 Shoutcasts |
Thread: Where Company of Heroes went wrong.7 Dec 2014, 16:59 PM
Ostheer is probably the best combined arms army in the game however, and I have to really disagree with your statement that half of them suck. MOST of them have a role and place. However people have a tendency to gren spam into paks into tiger, which is a lot easier to use than maintaining a combined arms army In: COH2 Gameplay |
Thread: Where Company of Heroes went wrong.7 Dec 2014, 15:51 PM
This is pretty much how axis is currently, quite inflexible and easily beaten by several allied strategies In: COH2 Gameplay |
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