Profile of LemonJuice
Post History of LemonJuice
Thread: artillery and late game squadwipes21 Dec 2014, 03:13 AM
rng is fine when you can manipulate it, i.e. using cover. rng is not fine when you it alters the course of the game without player interaction i.e. planes crashing into your units In: COH2 Balance |
Thread: artillery and late game squadwipes21 Dec 2014, 00:55 AM
pack howitzer recieves DOUBLE damage at vet 2, has white phos AND high explosive barrage. the scott is superior to the IG since you can generally operate at closer distances without risk of getting decrewed since its a vehicle, which means greater accuracy. In: COH2 Balance |
Thread: artillery and late game squadwipes21 Dec 2014, 00:27 AM
if you want we can play against you and demonstrate first hand edit: and when i say mortar, i mean the 120mm, scott, and vet 2 pack howitzer In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 23:57 PM
in addition, i want to feel like i got outplayed by the opponent, not by a mortar that wipes squads without warning In: COH2 Balance |
Thread: Ostheer Teching: Inefficient vs USF?20 Dec 2014, 05:52 AM
you know stormtroopers are basically grenadiers that you can upgrade to pgrens for 100 munitions right. In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 04:01 AM
it does occur often enough where its a serious problem. In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 02:53 AM
Like a Flak truck, Stuka, Luchs, Sturmtiger and KT are not wiping squads even better than Soviets and USF units.. this thread isnt about those units. this unit is about indirect fire units instagibbing squads cause of rng. tell me, what are you supposed to do from prevent a mortar shell landing ontop of a squad thats clumped in one of the numerous little yellow cover craters that litter the ground at the end of the game?
ok we can save some replays if you want In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 01:57 AM
This thread... Lemon and Ciez loses some games = all arty should be nerfed. We really need a bigger community. are you serious right now? In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 00:43 AM
im all for lowering damage increasing aoe, but it needs to be really thoroughly tested. i can already see situations where indirect fire will be so strong since theyre CONTINUOUSLY firing. thats the great benefit of having mortars/scotts/packhowitzers is that theyre always shooting. thats constant long range damage being dealt, which i can see being really overpowered in situations. In: COH2 Balance |
Thread: artillery and late game squadwipes20 Dec 2014, 00:26 AM
So... if I drop a 100kg high explosive shell into a very loose cluster of 10-20 guys... you guys are trying to tell me that they shouldn't die immediately? please, we're discussing game balance, not what would actually happen in real life. try not to get those two mixed up. In: COH2 Balance |
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