It increases your menpower by 50 while decreasing your fuel by 50%(was around 50% last time I've seen the ability).
You'll outnumber opponent in early game, you'll loose attrition war in mid/late game due to not being able to preserve vetted squads. Limited fuel won't allow you to get enough armor, you'll get crushed.
You'll loose AI on a squad that already have bad AI and doesn't scale to get a light AT weapon that doesn't do anything to StuG and up. You won't have guards that can button and fight infantry. You won't have shocks and possible KV-8/IS-2 call-ins for late game. You won't have anything outside of SU-85 to fight armor and you won't have anything at all to fight infantry.
Such a WIN doctrines.
*mumbles* Yeah I think I see your point.
I guess I made the same assumption that "it's OP cuz its new".
But for the sake of discussion lets continue about what might make it potentially strong or weak.
Tank Hunter: I think with the whole skill set in consideration, it makes for a very strong AT composition. At CP 2 without the need of teching, Conscripts can lob 3 smaller AT nades as well as setting down Light AT mines on their own. This could potentially be neat since the word "light mine" reminds me of that 7 ammo mine that works decently well for AI in the Soviet Defensive Doctrine. There's PTRS at 3 which just means early vehicles should drive around Conscripts. Engineer salvage seems sort of out of place, I half-expected a vehicle mark, but it wasn't included. The last one is just a AT bomb splash, which judging by how most bomb runs work, will wreck most medium tanks while scarring the heavier ones.
Not one step back: On regards of the extra manpower, I wasn't talking about the manpower blitz skill. The no retreat skill has the description: "Command musters all available assets to increase resource income.." which means there is probably a much higher resource income for the price of no retreat. There is also the Commisar, which I'm guessing simply means the meat shield of a front-line gets a few buffs - I don't know the stats so I can't tell how well it will do. The scorched earth policy did get my attention. It bombards all opponents in friendly territory with rockets. If the rockets are the katyusha, then depending on the amount of rockets, it could be a very strong defensive skill that spreads to a large area.