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Register Time: 19 Nov 2012, 00:40 AM
Last Visit Time: 26 Jun 2018, 15:15 PM
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Birthday: 1989-07-24
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Game Name: TychoCelchuuu
Ah, my mistake. I've seen observer UIs similar to that that people modded in with the tools Blizzard provided. Well in any case Blizzard is making Relic look even worse then! Step up your game Relic!
I don't think Blizzard did that, did they? They just made it so that dedicated fans could mod the game. This is pretty cool because fans can usually do a pretty good job because they know what they want (I for one can name some stuff I'd like to change about the CoH 2 interface...). But unfortunately this stuff costs money to implement and given that Relic doesn't even have the resources to let us set our own custom hotkeys, I doubt they will let us modify the interface.
People have done some really cool stuff, too (although GameHeart is done via a custom map rather than just the Blizzard UI mod tools):
If you are having trouble keeping track of all your troops, try to give them all hotkeys and get in the habit of double tapping each hotkey fairly often to check on each unit. Or, train yourself to look in the upper left to constantly be checking the unit summary thing.
Imagine my surprise to find myself matched up against someone from a replay Seb uploaded! Also imagine my surprise when my unit preservation failed to live up to what I'm capable of. I swear I can be better at this game.
If I want to randomly quit games when it's the bridge map, I'm actually losing something then?
You're not losing anything that matters more than getting away from that map
Even if they hid the ELO it's probably still there, right? I doubt they wrote an entirely new ranking system from scratch. Losing games made it go down, and quitting counts as losing, so it might hurt your ranking in terms of who you get matched up against. Maybe if we all agree to take turns quitting when we get Pripyat in the map queue, it will work out.
Thanks for making your pictures available on that imgur account by the way - I used your CoH 2 UI picture to make a mockup of what I think would be my ideal interface. Some stuff is probably controversial (like moving the VPs and the global unit control) but I think the rest is an improvement.
Main UI (notice how the main bar is compacted, the resources are vertical, the VPs and global unit control are moved, and the minimap controls are compacted):
UI showing a unit/unit upgrade being hovered over (a T-34 in this case) (notice how it replaces the stuff in the main bar while you hover, because you'll be looking at it anyways so you can't be looking at the main bar too, and also notice how it lines up the resources so you can still compare costs):
UI with notifications + blizzard timer (notice how they don't take up side on the left of the screen, so all the UI elements stay at the bottom where they cover up the least amount of screen real estate and where your mouse will already be if you're clicking on the buttons on the right):
UI with hovering over doctrines (notice how I was too lazy to do a shitty Photoshop to show how this would look, but again the idea is that if you are hovering over something in order to read it, you won't be reading anything else so it makes sense to cover up the main bar):