Profile of Tobis
General Information
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Broadcast: https://www.twitch.tv/tobiscoh
Steam: 76561198002068856
Nationality:
United States
Signature
Tobis "Complete Throw"
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Someone asked what my avatar was from... I really don't know.
Defeated Paula and knocked him out of 2v2 Anniversary Cup
Post History of Tobis
Thread: Penals satchal range bug28 Mar 2017, 23:03 PM
It's spawning the UI radius at the center of the squad, but it checks for range at the closest model. In: COH2 Bugs |
Thread: MARCH 28th UPDATE23 Mar 2017, 18:37 PM
I read everything you wrote, and it seems you pretty much ignore anything you don't like. Other counters to light tanks besides the 222 work. It was difficult for Ostheer, so they were all toned down significantly. All things considered Ostheer will come out ahead with this patch. They will still be having issues, especially against brits, but most of the main problems facing them have been adjusted. More changes would have been better but they are not in the scope of the patch. This is a stepping stone necessary to deal with, you said it yourself that the 222 was underpriced. If you want people to take you seriously please post some actual facts or replays to give your arguments some legitimacy. Prove to me that the 222 should be buffed more. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE23 Mar 2017, 15:46 PM
snip Are you literally only going 222 spam every match? The 222 is not the only counter to light tanks. The 222 was not and is not designed to beat light tanks that are more than double its price by itself. Ostheer has: - pak - schrecks - teller - puma - fausts - still the 222 - every combination of those The significant nerfs to AEC, t-70, and Stuart ai means you don't have to YOLO all in try to kill their light tank or lose every game. You need to #adapt to the new meta. Play some WBP and submit replays here if you want some help with that. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE23 Mar 2017, 00:25 AM
Yes, in 1v1s brits get an AEC maybe 75% of the time. It's not going to annihilate you like a t-70, but it's still strong enough to beat up squads and force retreats. Much stronger than the puma, atleast. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE22 Mar 2017, 22:24 PM
I said straight-up facts. What do you disagree with? In: COH2 Gameplay |
Thread: MARCH 28th UPDATE22 Mar 2017, 22:17 PM
That's a nerf.
The aec received massive nerfs to ai performance, the gun is shit now. If you are sad that you will lose armored cars to a dedicated tank hunter you should rethink your priorities. The treadbreaker was also nerfed, it lasts less than half as long now. They fixed the buggy stats with it so it will actually work reliably now instead of bugging out. t-70 has same health as stuart. Both received heavy AI nerfs. Do you honestly think 10 more pen on the Stuart outweighs the nerfs?
With the shortest range of any infantry AT. PIAT was op before if it would actually hit anything. Now it will function well against lights and suffer versus heavies, which is exactly what brits need for a snare replacement.
If you are only getting the 222 to counter vehicles you are using it wrong. In: COH2 Gameplay |
Thread: MARCH 28th UPDATE22 Mar 2017, 18:20 PM
Has anyone complaining about the 222 changes actually played the patch? The 222 was ridiculously cheap and effective for the price as an AT-unit. Are you really going to argue about a light vehicle costing less that a JEEP was beating light tanks? The changes to the mg will end up evening out the performance, because it was bugged before. The mg was actually incredibly powerful, it just never fired. Against infantry the performance is pretty much the same as before; it's just more reliable now. Against other light vehicles at a distance it will be slightly better now too, with the added pen and accuracy. The only real nerf was to the cost, which was more than overdue. It's not designed to be a YOLO spam unit anymore, now it is a scouting and soft vehicle counter tool, which should be obvious because it is a SCOUT CAR. Every light tank in the game was also nerfed, btw. Across the board light vehicles were overperforming. In: COH2 Gameplay |
Thread: Ostwind > Cromwell21 Mar 2017, 21:19 PM
Only the call-in spam can save from the trench cancer. In: Replays |
Thread: Salvage Farming 20 Mar 2017, 21:12 PM
Is that out of whack with other salvage values? I mean if Relic intended them to be worth that much, wouldn't it just be poor balance? It's kind of a grey area, where you could argue that Relic actually meant 20 muni and did a typo. Same thing with heroic charge, something aint right here. In: COH2 Gameplay |
Thread: Soviet mines vs German mines20 Mar 2017, 04:07 AM
Fucksake stop necroing this shit I typed out a whole response to this REEEEEEEEEEEEEE In: COH2 Balance |
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Latest replays uploaded by Tobis
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