Brutal brutal brutal pgren strat. One gets so used to infantry fights that last 10 mins that when someone pulls this shit, you have to adjust your reaction times and retreat speed accordingly and quickly. I think I could have saved one other conscript but one is going to go down against this, usually on retreat.
If you guess wrong about whether he goes vehicles or pgrens and pick shocks or guards accordingly, get ready for a loss...Many people including me would like to see better light vehicles, but if the scout car gets rebuffed, fast t2 will be a tad too strong methinks.
Profile of sluzbenik
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Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
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Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
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Post History of sluzbenik
Thread: I Hate This Osteer Strat22 Jan 2014, 22:41 PM
In: Replays |
Thread: Mo' Quarters for TigerRam222 Jan 2014, 16:48 PM
Great back and forth game... Got greedy, lost first Su-85. Generally I find you need 2-3 quarters to have a good chance of winning TigerRam2. In: Replays |
Thread: German Sniper Vulnerability21 Jan 2014, 06:58 AM
Yeah, right now the health bar might as well not be there. Sometimes, two or three lucky shots and he goes down, sometimes they get chased by scripts and even shocks and you see no real change in the health bar. It makes no sense. Once again, more RNG that adds nothing to the game and just frustrates people. In: COH2 Balance |
Thread: Ram This Ace!!!21 Jan 2014, 02:15 AM
Bad day for the Stoffa on Minsk...pre 1CP shock troops I found the map Ostheer biased a bit, now it's definitely Sov biased. In: Replays |
Thread: SNF5 S05E10: VonIvan vs OMGPOP G420 Jan 2014, 19:12 PM
He who pushes first en masse and doesn't win entire map loses. Manpower loss with no resource gain = gg. That said, boring game. It's funny how styles of play at the lowest levels and the highest levels end up looking the same - campy then someone pushes. The only difference is the level of micro, and at both ends of the skill spectrum micro is essentially equal and thus makes no difference. In: Replays |
Thread: Langreskaya...20 Jan 2014, 13:41 PM
Generally yes because of LOS and travel time to cut-off. Can sneak around to northern cutoff, to get to south cutoff you have to go through the break in the hedge or all the way around past the buildings and avoid stepping on the ammo point so the decap doesn't start. This is sort of balanced by the better open fields of fire north has I think, but still not ideal.. In: COH2 Balance |
Thread: Some Stars.....of game4v419 Jan 2014, 02:11 AM
I met your children. Oh-a oh. What did you tell them? Video killed the 4v4 star. Video killed the 4v4 star. Tigers came and broke your heart. Oh-a-ah oh In: Replays |
Thread: Free weekend!!!19 Jan 2014, 02:08 AM
What's if... Midnight Monday came around - and all commanders stayed unlocked. Just think about it. In: Lobby |
Thread: First Game With Counterattack18 Jan 2014, 20:56 PM
OMFG. Dat B4. Why do Ostwinds manage to survive EVERYTHING? Mine always does too. In: Replays |
Thread: Strategy in Company of Heroes 216 Jan 2014, 00:24 AM
Really, if you just slowed down the teching speed and increased infantry combat damage, 80% of vCOH player issues would suddenly disappear. I agree with Inverse's points, and the problem is the global upgrades were what slowed the game down, and made it possible to win over time without THE hard counter. Ie., you could still go heavy vet T2 against bars and win. You could also tech to Pumas and counter the bars. The big problem is that the heavy hitter call-ins like shocks and assault grens only have very specific counters. If you don't use that hard counter, you are going to lose. There were simply more soft counters, more ways to get to the same objective in COH. To be specific for those who don't know vCOH, here's what would happen vs the biggest upgrade ever, bars: 1) Volks, volks MG, sniper start meets 4 bar rifles. 2) Wehr player gets extra MG to handle bars. Holds out till Puma hits, maybe takes a pitstop or backtechs to get Pak for later. With the power of the MG42 in vCOH it was quite possible to dawdle even longer in T2 getting more inf (though unvetted). OR 2) Gets extra MG, vets infantry, holds territory, begins to increase it with infantry already on field, gets medic bunker. VS. 1) Gren, gren, MG, gren start hits two maxims/con or 3-4 concripts. 2) Shock troops hit field. 3) Ostheer player makes flamenwurfer, continues playing. OR 3) LOSE. In: Lobby |
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