I think when I have multiple war spoils I haven't bothered to look at, looking at a commander results in the spoils interface getting stuck. Clicking ok just causes the commander to be viewed again and I can't close the interface. Anyone else? I have to ALT-F4 because nothing responds...
Definitely never saw this before the patch.
Profile of sluzbenik
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Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality: United States
Broadcast: https://www.twitch.tv/sluzbenik1
Youtube: https://www.youtube.com/user/sluzcast/videos
Nationality: United States
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Post History of sluzbenik
Thread: Stuck looking at war spoils23 Jul 2015, 18:16 PM
In: COH2 Bugs |
Thread: The "Casualty Timer" Change22 Jul 2015, 20:44 PM
Haha, ok. Luv dat placebo effect. In: COH2 Balance |
Thread: The "Casualty Timer" Change22 Jul 2015, 20:13 PM
I've noticed Soviet conscripts just aren't dying with any regularity now. Even with vet 2 grens with LMGs and MGs on them, they seem to sit there and just take it unless caught in red cover. What did this change actually do? They're much, much more powerful with vet than ever before. I'm not whining yet, but I'm having a hard time coming up with any unit combinations as Ostheer that will do any manpower damage. This is dramatically increasing Soviet mid and late game strength, since you usually could expect to lose 1-2 squads a game and still have a really good chance of winning, whereas Ostheer probably wouldn't lose squads till AOE started really wrecking squads late game with decent micro. In: COH2 Balance |
Thread: Update on beta patch by Jason Lee17 Jul 2015, 14:45 PM
This is astonishing! But - from the few games I've played...Teching speed is a little too much in favor of Soviets. There's a much bigger window for a T70 or M5 to basically rule the battlefield until Ostheer can get any armor out as a hard counter. As for OKW...Well, they're just screwed, but that's unlikely to change. I don't think the OKW PziV can come any faster - haven't played as OKW yet though. In: Lobby |
Thread: Relic should rely less on community balance advices17 Jul 2015, 05:25 AM
Arguably Axis is easier to play at the beginner level in the beginner modes (3v3 and 4v4). COH1 did a better job balancing the early game in terms of micro requirements for both factions in my opinion. Ostheer revolves around positioning MGs and grens, both better at range. Wehrmakht in COH1 had to do this, but riflemen were a bit more powerful than cons early game and scaled better, so the fact that you had to use wire and mines added to the micro requirements. Most people at an intermediate level thought US in COH1 was easier to play. The level of COH1 USA micro is about as hard as Soviet/US. And yeah, the Axis tanks are way cooler. I feel like the US tanks had more character in COH1, making them more appealing, primarily due to the voice acting but also because of Allied War Machine and the Sherman upgun, which let them stand up to the PZiV too. And then there was the Pershing. Getting a Pershing out still feels 10x more satisfying than getting an IS-2 to me. It still amuses me how much easier Allies were in COH1 in the 4v4 modes compared to COH2..The Parablobs and Britblobs backed by snipers rolled over everything. It was basically impossible to win a 4v4 VP game as Axis against such early/mid-game strength. You could only win as Axis in annihilation, holding out till purchased veterancy, PE Panthers and such turned the tide. In: Lobby |
Thread: Sandbags Sandbags Everywhere15 Jul 2015, 04:03 AM
Building under fire should result in a lot more damage taken. That's all the nerf that's needed I think... In: COH2 Gameplay |
Thread: Patch July 21st preview with Dusty and Luvnest14 Jul 2015, 04:08 AM
In before people realize Ostruppen + HQ MG42 is a bit overpowered, as it lets you field a PzIV super fast. Combined with OKW or T2 from a teammate, very hard to counter. In: Lobby |
Thread: COH 2 is not a Strategy Game !!!13 Jul 2015, 05:30 AM
Oh mon pauvre Quentin... I mean he's playing at a high enough skill level to make good points. RNG even in infantry combat is a lottery basically. Personally, I think micro wins, but I ain't a top 100 1v1 player anymore. Mais Quentin, pourquoi tu écris tels trucs comme un gosse de 13 ans? On va jamais te prendre au sérieux. Je te donne un conseil: arrête de croire que COH2 soit un jeu qu'on peut jouer sérieusement. Tu t'en fais mal In: COH2 Balance |
Thread: Rare Balanced 2v2 Randoms (top50s)12 Jul 2015, 21:42 PM
Very rare to have equally skilled random teams fighting one another. No strafe was used. No animals were harmed. Except the cow. The cow always gets it. #stuglife In: Replays |
Thread: New Leaderboards are up12 Jul 2015, 06:10 AM
You can also find fun stuff like this: And I thought I used to play too much. In: Lobby |
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