
Profile of steel
General Information
Email: nqevnapubat6(cnc)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:
Malaysia
Nationality:
Malaysia
Timezone: Asia/Kuala_Lumpur
Game Name: steel
Email: nqevnapubat6(cnc)tznvy.pbz
Register Time: 29 May 2014, 11:03 AM
Last Visit Time: 10 Jul 2024, 23:48 PM
Broadcast: https://www.twitch.tv/Steel41
Steam: 76561198075800034
Residence:

Nationality:

Timezone: Asia/Kuala_Lumpur
Game Name: steel
Signature
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Post History of steel
Thread: State of Balance - August - ID24 Aug 2014, 00:34 AM
Why does everybody keep saying panzergrenadiere are extinct, dead, worthless etc. i use them and they seem to be important to be in the field as I tend to lose if they're not in the field. In: COH2 Balance |
Thread: Jackson a discussion and compariosn24 Aug 2014, 00:20 AM
Then the mobility should be the one to buff. I just tried it and felt that slow acceleration mentioned. Acceleration buff is needed. That thing is like a KT upon moving. In: COH2 Balance |
Thread: Jackson a discussion and compariosn23 Aug 2014, 13:05 PM
Still isn't it the reason people rush the M36 into enemy tanks is to get maximum penetration power? Buffing penetration would make it so that people will start attacking from long range right? The penetration for the M#6 should be 200/180/160 short-long. At long range it can even bounce off a panzer IV.... It should penetrate all those mediums except panther perfectly. In: COH2 Balance |
Thread: MG's in houses suck23 Aug 2014, 13:01 PM
German MGs suck in buildings as they take too long to redirection, Maxims however are a real threat inside them. One more reason why the unit is so popular.Either one would be good. I would prefer setting the MG's direction though, but if the latter then it would still make sense since the crew would just lift it up and put it at another window instead of packing it up and stuff. In: COH2 Gameplay |
Thread: MG's in houses suck23 Aug 2014, 11:40 AM
I am hoping you have tried both Maxim and .50 cal before you posted this? Both HMG perform quite well. The two MG series have a much too long set up time in buildings, but their wide range makes up for it.It actually works if you tell have a grenadier nearby to draw some fire first then let the MG face the proper direction by telling him to attack the target. In: COH2 Gameplay |
Thread: Are there any new commanders in the works right now?23 Aug 2014, 11:38 AM
+1 We will always see this happen in every MP game in existence. In: COH2 Gameplay |
Thread: Jackson a discussion and compariosn23 Aug 2014, 07:47 AM
It is RNG yes, but my point was the penetration needs a serious buff. In: COH2 Balance |
Thread: Are there any new commanders in the works right now?23 Aug 2014, 00:52 AM
Yes I know about the Not One Step Back picture with the eye patch since I was the one who done it in MS Paint. ![]() In: COH2 Gameplay |
Thread: Jackson a discussion and compariosn23 Aug 2014, 00:47 AM
How about improving penetration for the M36. I've seen 3 shells bounced off my tiger in a row at mid range. That seems pretty fake since the 90mm gun was the only gun that can really penetrate the german Panther and Tiger at long distance. In: COH2 Balance |
Thread: Are there any new commanders in the works right now?23 Aug 2014, 00:21 AM
Some shady characters you got there! >_<Shady characters are the best after all. Anyway, the only commander they're working on that I know are the Not One Step Back (Sov), Tank Hunter(Sov) and also Urban Breakout(OKW). If Relic doesn't want this people to know about the last commander I mentioned invis my post, TY. In: COH2 Gameplay |
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Latest replays uploaded by steel
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