Don't bully the Suchka! A little weak and blows up alot but it does the best it can!
Jokes aside Im not suggesting you 'spam' any type of unit. But a wall of fire coming from several of the earlier stated units will knock out any tank. However often they will just retreat because hey engage warp drive and smoke away. Still they cannot push.
Thats until they snipe your TDs with Jagdlol and Elephant.
Changing the ISU to an AI roll, it can be the basis for a combined armoured force. Knocking out infantry while the other units can be focused more on AT. Im just saying hopefully, this will not have an all too adverse effect on 1v1.
But sure even with that you also might need to bring up the other AT capabilites of the allies to fill that gap. I was hoping however that this gap could be closed by a change to the abilites and attributes of the heavy german TDs.
@NinjaWJ: Agreed. I wrote about that a while back, right now any allied TD force are in danger of being picked apart by blob of shrecks, running up fireing one round and then pulling back again. Demos can guard against that for a while.
Soviet infantry shouldn't be dissmissed outright in such situations, but yes they aren't that effective dmg dealers. Wouldnt however an ISU Anti-inf only ISU convering the main TD force atleast help with that?
@Snipester I think it has been established in this thread a long time ago that we have to find a way to make sure any balance change focused on teamgames doesn't effect 1v1.