I know you're certifiably retarded,
Pardon?
Ostheer in this game is represented Early and Mid war. OKW represents Germany in the Late war.
Ostheer represents the 1943-1944 Ostheer army. The Ostwind Flakpanzer did not see service until the 4th quarter of 1944 (Production began in September '44). It has the STG 44 on Panzergrenadiers (tested in 1943, but not deployed in scale and not under the designation STG44/MP44 until 1944). Numerous other units were only present in service at the tail end of '43 like the Pak43, Brumbar, and Elefant. It's absolutely not "early war". The only notable late war kit it's really lacking is the Tiger II. A lot of the OKW units were also present in the same time frame, like the Walking Stukka (1940), LEIG (1932!!!), Kubelwagen (1940), Panzer II 'Luchs' variant (1943), Raketenwerfer 43 (1943), JPIV (1943), Puma (late 43/early 44; also present in OH). Only a couple of units here and there are "ultra late war Germany" rather than simply being "the units that Ostheer didn't get around to using".
That is why Ostheer has the CAS doctrine and plenty of air support while OKW can barely scrape together air support for a Fallschirmjager air assault.
So the Ostheer still would have their Luftwaffe which scored numerous kills and was a major source of their earlier success dealing with the Russians.
The LW in 43-44 is operational, but not dominant, and the Red Air Force is also a force to be reckoned with. Is the CAS supposed to represent air dominance in 1941? When basically everything else is 42-44? I mean the design of OH and Sov are certainly incoherent. Like the Soviets are fielding 1943-44 tanks but their core infantry are low quality "conscripts" (weren't almost all of the soldiers on both sides conscripted?) that have molotov cocktails as their primary grenades.
To make things further convenient, the exact battle that the USF/OKW expansion is themed around happens to be one where the US air superiority was grounded for an extensive period of time by bad weather. And so they both get a whopping one airstrike.
You know what mate, you're absolutely right and I was in the wrong here. I apologize as I came off half cocked. Furthermore if I may try to clarify my position is that the INTENT of the armies and their doctrines are supposed to reflect varied points of the war but certainly not be so restricted by them.
The Allied forces do have lackluster air support and I don't disagree with that statement. The Close Air Support doctrine though is reflective of the Luftwaffe that decimated Soviet armored companies during Operation Barbarossa and lots of damage in Case Blue.
Certain figured who wrote autobiographies of their experiences during this point in the conflict would be a Hans Ulrich Rudel. The most highly decorated Luftwaffe pilot credited with over a hundred kills, possibly hundred(s) as I'm too lazy to get the exact number at the time of this posting.
I suppose the absolute simplest explanation is that everything is attempting to be in keeping with the intended design of this game within the confines of an entertaining arcade RTS environment.
Once again I would apologize on review of my original post in this thread. Though certainly you can sympathize with my frustrations as it seems that almost every other thread and post in the Shoutbox seems to me as nothing more than whinging about Axis faction(s)/units as if it was some damned crusade.