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#Steam AliasWL%Streak
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Posts: 1705
India
Thread: Panzergrenadiers - worth it?13 Jan 2015, 12:05 PM
Useless unit and manpower sink unless as stopgap AT.Relic should delete the AI version,instead of keeping the farce and make it a pure tankbuster squad minus the useless stg44s. |
Thread: Suggestion for War-Spoils Dupes13 Jan 2015, 11:44 AM
What i want is that i can sell say 3 of my commanders(duplicates) for atleast 1 new of my choice.This would be fair solution at 3:1 ratio. Same ratio can be applied for skins.And maybe 5:1 or 10:1 for bulletins. In: Lobby |
Thread: Ostheer infantry commanders13 Jan 2015, 11:38 AM
I apologize,just the frustration getting out because relic never does anything for this faction except nerf.Nerf pak,nerf gren DPS,renerf pzgren.Kill it slowly more and more. In: Lobby |
Thread: Ostheer infantry commanders13 Jan 2015, 10:21 AM
Double grens will not wipe a shock ,if u played ost u would know that.And vs usf not only will u be usually outnumbered due to free units but para will be accompanied by a horde of rifles.Ur 4 man squads will wipe far more frequently than his 5 and 6 man.INfact without rifle nade u can't wipe him at all.All he has to do is make ur grens move who can't fire then and its over. In: Lobby |
Thread: Ostheer infantry commanders13 Jan 2015, 10:19 AM
Ostheer doesn't get fanboys lol.Its too weak for that.You want fanboys try soviet,usf or OPKW.Especially the last 2-the great blobbers. Which changes none of the fact that despite having the best stock infantry around.americans still get elite inf like paras at 28 reinforce and 6 men.And also an epic LMG like 1919. Meanwhile i keep hearing ost 'has great stock inf' excuse.Why are americans given such great options when their stock infantry is clearly the best by far? Not only do we not have elite inf,our so called stock elite inf -pzgrens are 40 reinforce and 4 men.And no great inf upgrades like 1919 anywhere near. I want some doctrinal upgrades that can increase survivability of my pzgrens or grens.Or i want elite infantry call-ins. I would use vehicles - except if i somehow survived us light vehicle with t2(hope) i get to t3 and relieved..oh wait jackson 3 shot.Panther useless vs inf.So we are back to tiger lolz. I don't care about OKW,do what u want.I want to be able to play Ostheer in lower game mdoes again. When did i say i didn't have problems vs shocks genius?I said u need 3 lmg grens to make it retreat.Paras are a problem because unlike shocks which u will rarely see more than 2 at once can be spammed and come with a whole blob of rifles/para backing them.Will simply overwhelm u with brute force,ur 4 man inf will be wiped in seconds.Their 6 man won't at all.The only way for a grenadier to wipe a rifle squad(forget para) is a lucky rifle nade coz he was too careless to move. Those threads are old.Check the new conspam..its all soviet does these days.Hordes of conscripts.MG42 can't do anything and grens can't prevent them from closing once they hit critical mass.If u try to match conscript for grenadier -they'll be laughing simply because then a shock will come out and ur done.(or they get a 120 mm which hits ur grens which try to stay static in cover to get good DPS and bleed u easy) Who forces me?Thats exactly my point..the abilities are so redundant that i have top be 'forced' to use them?While us gets paras and 1919s despite superb stock infantry.U get shocks,conspam,120 mm.OKw gets obers and falls.As usual wehr gets the shaft. We never have enough munitions to use these abilities u boast about,and our teching bleeds enough resources ..far more than ur one time optional global upgrades. A mine that simply says look i'm a mine here is of little use unless opponent is retard..its a delaying tool,when ur floating muni.Nothing else.To plant them i actually have to do it behind enemy lines and make them retreat..highly highly situational. Soviet mine is best in the game at 25 muni.Teller at double hits only vehicles while soviet can not only destroy engine but also wipe squad. Point is our AI mine is hardly an AI mine,that muni is better invested in a rifle nade or lmg. Ost has no answer to pack howitzer firing from range.And on no AT,bazookas are easily able to keep pz4s at bay before jackson 3 shots it. Pop cap and upkeep will only matter if game lasts that long.Vs usf ost won't last that long.If it could like in 10% games actually last long enough to get the tiger out -congratz to him.He was a better player. Flexibility does no good because all these 'flexible' units are mostly shit.Sniper,mg42 both shit.Grens cowardly jokers vs rifles.Mortar will hardly stop rifles advancing.If mg42 could actually halt the cosn and rifles,mortars would be of some use.Mortars right now only useful vs noob maximspam.Otherwise i mostly can't bother spending 240 mp when rifles are breathing down my grens neck .Maybe after i have established a solid defensive position with a bunker up i'll consider it. Right now this 'flexible' faction is laughing stock and fodder for usf and struggles vs conspam too. In: Lobby |
Thread: Your opponent is charging you with 8 rifles in a blob13 Jan 2015, 09:52 AM
8x rifles is 2240mp so you need 9x MG42 Kappa If resources are all that mattered,rather than positioning and unit counters i would play command and conquer kappa. ![]() In: COH2 Gameplay |
Thread: Your opponent is charging you with 8 rifles in a blob13 Jan 2015, 07:39 AM
Oh that! But i'm not worried,that one will get nerfed sooner or later.Paras will rampage on as usual vs ost. In: COH2 Gameplay |
Thread: Jackson needs a slight buff13 Jan 2015, 07:38 AM
You crazy?That would mean insta kill tiger/panther/KT for a few munitions as jackson takes potshots at it from range with impunity. In: COH2 Gameplay |
Thread: Jackson needs a slight buff13 Jan 2015, 06:24 AM
This is where ur mistaken.Big dmg means less time to react.When facing a 40 range tank,a tank destroyer will usually get in a first surprise hit from the dark.And another while it backs or moves.Now jackson needs only one more shot to kill pz 4.Su-85 needs 2. Also U can prevent su-85 from hitting u by moving to the sides and even flank it due to its poor mobility.Jackson will laugh at such attempts as turret will simply rotate and it can wipe u out even when backtracking. Ur raw data doesn't take into account these ground realities my friend. In: COH2 Gameplay |
Thread: Your opponent is charging you with 8 rifles in a blob13 Jan 2015, 06:19 AM
On to the topic question,depends on how many mgs are firing on the blob simultaneously. You will need 3-4 from diff angles to offset smoke firing simultaneously at once on it.If blob can target one mg at once it'll simply wipe it instantaneously then focus on next.Though most likley you will still lose because units will come straight upto ur mg-get suppressed throw grenade and wipe ur mg. Worst blob of all is the para blob with LMG,its immune to mgs more or less with its recieved accuracy and 1919 brutal dmg. In: COH2 Gameplay |
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