1 vs 1 is near balanced but often boring due to same german strategies and m3 car rampage.
2 vs 2 and above soviet advantage.Too many effective combos(guard/sniper,maxim/cars),too many squadwipes from mine/explosion.ISU broke-ending games alone.Lack of german T4.Maxim spam and cars pretty problematic in team games,especially in urban map.German answer is either elfant or lame opel tigerspam.Lack of credible towed artillery along with kat/werfer encouraging blobbing at guns in 3 vs 3 or 4 vs 4.Too much overdependance on call -ins on both sides.Tanks killing infantry too fast.
Overall better balanced than before but with some glaring issues thats making it one dimensional.
1-2 PzG with PzS do well to support Armor attacks.
One of the curiosities I have is about how good the Puppchen is in supporting mobile armor by increasing AT. At guns are too unwieldy in actions such as this.
Thank you,btw for all the info on WFA through screenshots.
What will be featured in next video?Any idea?
Also is OKW tiering linear?