For CoH2, I would recommend at least 2 GTX 980s. Don't worry, they only cost about $500 a piece. Anything less and expect about 20fps.
Won't change anything, as CoH2 does NOT support SLI.
Thread: Graphic card suggestions20 Jan 2016, 19:57 PM
For CoH2, I would recommend at least 2 GTX 980s. Don't worry, they only cost about $500 a piece. Anything less and expect about 20fps. Won't change anything, as CoH2 does NOT support SLI. In: Lobby |
Thread: So, the meta.20 Jan 2016, 08:15 AM
Am I the only one that is annoyed (despite the AEC), that every game right now is rushing the first unit to a near building because units in buildings (especially UKF Infantry Sections) are extremely durable and there is no reliable way to get them out as Axis? In: COH2 Balance |
Thread: Calliope commander every single game20 Jan 2016, 08:07 AM
That may be true, but especially for the Panzerwerfer it is a different thing in my opinion (only in the case that you can call in the Calliope without any tech requirements - I really don't know if that's the case - ). I think so because the Panzerwerfer is indeed really strong, especially in team games, but in 1v1 you won't see it unless your enemy has so much fuel that you would have lost the game either way. Ost T4 is mostly bullshit because it's just not worthwile. You spend so much fuel and MP for teching and building a Panther will still cost you 175 Fuel for every single tank, that's simply a lot. The whole USF commander is the problem. The Calliope wouldn't be that OP if the rest of the commander sucked. But everything in this commander is pretty good. The LMG is amazing and makes the rifles the best inf on the field. How do you counter massive inf blobs? With MGs - well, at least it is supposed to work that way. So the Ost player is forced to have at least two MGs to counter the blob of doom. But wait, you have to prepare for the rushed Stuart (or a Quad, which is also devastating)! So T2 and a Pak is needed, which is also a lot of MP, so you lack field presence. The USF player though, has about 4 Rifle squads (some with LMGs) and a captain/lieutenant until the Stuart arrives. The Ost player probably has not more than 3 grens (probably 2), 2 MGs and a Pioneer. The USF player at that time holds about 70% of the map. Then the stuart arrives and the Ost player can't do anything but to get a PaK as soon as possible because of the lack of light tanks. Meanwhile the rifle start planting mines like fucking flower pots everywhere. The USF LMG simply shreds through your troops and smoke negates the effect of your MGs/PaKs... I don't want to continue, I just want to explain the fact, why Ost suffers so much against the ultra mobile US army. Ost has NO OTHER option than PaKs to counter fast vehicles and NO OTHER options than MGs (maybe mortars but they suck a bit atm) to counter the rifle blobs. And that is why the Calliope is so devastating. It kills the stuff Ost has to rely on with one single barrage with little to no counter play. Meanwhile, I just go and hunt down every Calliope unchallenged with a Panther That simply doesn't work. As Ostheer you are crushed if you don't get some Anti Inf tank as fast as possible. There are about 5-7 USF inf squads with M1919 and bazookas and smoke so your MGs are useless. Then you get a Panzer 4 and try to get that fucking Calliope, but then you remind yourself that it's not a Katjusha that dies after one shot, but a damn M4 Sherman (you probably hit a mine on your way anyway ![]() TL;DR: Ost has no other way to survive than relying on defensive units such as PaKs and MGs, which are wiped by a single Calliope barrage. USF doesn't rely on defensive and immobile units, so the Panzerwerfer is maybe a bit too strong, but no gamebreaker like the Calliope. In: COH2 Gameplay |
Thread: new AEC is overpowered17 Jan 2016, 17:26 PM
I'm a noob but... It honestly is not better at all. In fact the Valentine is pretty garbage, locked in a useless doctrine and is literally only an armoured Uhu. In: COH2 Balance |
Thread: Vicker15 Jan 2016, 13:24 PM
Yes, that was what I was trying to say. The stats may say so, but my experience is, that a garissoned MG42 vs a garissoned Vickers will lose 100% of the time and mostly with at least 3 men left on the Vickers. In: COH2 Balance |
Thread: Vicker15 Jan 2016, 08:33 AM
TBH I also have my problems against vickers. Especially in buildings I find them very strong. Also I have the feeling that they do A LOT of damage against units in buildings too. In: COH2 Balance |
Thread: Honest question.12 Jan 2016, 13:48 PM
I play OKW because I can't get used to Ost in the last weeks anymore... As Ost you have a big problem when a fast T70 or Stuart arrives. If you don't have a pak till then it's critical. As OKW you are way more flexible. In: Lobby |
Thread: WTF Bofors?11 Jan 2016, 10:51 AM
Unfortunately neither the MortarHT flame barrage nor the Stuka's one is very precise and miss the target about 50 percent of the time :/ In: COH2 Balance |
Thread: WTF Bofors?11 Jan 2016, 08:13 AM
How did u lose 3 squads?! That is L2P. This happened because it was placed behind a shotblocker and we (1 squad from me, 2 from my mate) discovered it after we stood right in front of it. The first squad was dead before we could even retreat (< 1.5 seconds), the second died on retreat and the third was a bit L2P because my mate didn't stop it from entering a building. To show where it was placed: ![]() The Red Square is the Bofors, the green arrow is our path. Use Mortar HT's Incendiary Mortar Barrage against it. I played OKW and my mate simply doesn't have Spearhead as it is P2W. And the other Mortar Halftrack commander is simply garbage as everyone knows.
That is viable in mid to lategame. In the early game you mostly have 1 shreck and no vehicles, let alone Stuka Bombs. And in addition, people tend to forget in such threads, that the Brits also have inf that is very strong in cover and in buildings. Building heavy maps against Brits are annoying because atm the Ost mortar sucks against buildings IMO and the LeIG comes too late. If the Brit player manages to get 2 MGs into the buildings near the Axis base, there is very few things that the Germans can do as it will suppress every infantry before any grenades can be thrown. Also mortar smoke is bugged.
That is mostly what I was trying to say. A left alone Bofors can be handled somehow in a decent amount of time, while a supported bofors is really a pain in the neck. Hello. As Ost, this is of course a very viable idea. OKW, however, has a very low ranged AT gun and a low health StuG counterpart (Puma). The JP4 that used to be in the MedicHQ would have been a good counter, but all medium tanks were moved to the SchwererPanzerHQ :/ In: COH2 Balance |
Thread: ESL Taught Me vCoH Music Kicks Ass11 Jan 2016, 07:34 AM
Ah yes, the good old vCoH soundtrack. I don't know how you feel guys, but playing as Panzer Elite on Semois with that amazing track "Shattered" in the background made me immediately think about the Holocaust somehow. Maybe it is because Schindlers List used a similar track when the concentration camp was being dissolved and all the bodies were burned. In: COH2 Gameplay |