LOL??
If you don't like it, play starcraft, CnC or literally every(!!!!!!) other RTS there is out there

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Thread: Squad-ai, Yes or No.9 Aug 2017, 07:40 AM
LOL?? ![]() In: COH2 Gameplay |
Thread: FBP Update v1.27 Aug 2017, 14:44 PM
Can you guys please decide on whether the Panther is OP or total garbage for once? You are all just interpreting things how it fits your point of view in this forum. Annoying as hell if you ask me. In: COH2 Gameplay |
Thread: Kick out 1vs1 maps7 Aug 2017, 09:01 AM
The only map I usually veto everytime is Minsk Pocket. I don't get why so many people love this map. The northern spawn has an absolutely stupid cutoff on the left after the remake. But the worst thing on the map is the collection of small trees and bushes that block every kind of vision for any MG or PaK. As Ostheer and Soviets, with only facing AT (no turrets or Paks), this map is literally hell. In: COH2 Balance |
Thread: Big eastern front battle maps4 Aug 2017, 20:03 PM
Really big maps: Your units take about 3 minutes to come back to the front after a retreat. Meanwhile your whole map is being capped. Really small maps: Artillery will wreck everything without mercy. Maps with an urban settings: Especially Allied Close Combat units and Sturmpioneers will wreck everything. GG for Ost as it relies on support units. Maps with a very open settings: Elefant and Jagdtiger will deny any Allied armor in the late game. It's not as easy as it seems to create a "good" map. In: COH2 Gameplay |
Thread: Can We Appreciate Company of Heroes 2's OST?4 Aug 2017, 09:58 AM
Don't want to be offended, but it seems like you somehow misunderstand the usage of an OST with a regular album of a musician. I assume that because of how often you wrote "Bad ambient song", "Another ambient song", etc. First thing, an ambient song would be something where you only heard the wind, birds, etc. Second, only because something is "slow" and "atmospheric", doesn't mean it is automatically bad. For example the tracks where there is a lot of choir and marching music is something I personally do absolutely not like while you seem to enjoy it. That is not bad, only a point of taste. But for example the track "Shattered" which I mentioned before is something you called "Another 3 minutes of build up song". I just don't know what you expect after the "build up". Some kind of euphoric Russian choir? Some orchestra? I think the track itself is perfect as it is. vCoH was about the soldiers on the Western Front, a "Company of Heroes" - Much more connected to a specific company with a few soldiers, just like Easy company from Band of Brothers (which was also the main inspiration for the whole game). CoH2 is about a much bigger topic, not a small company but the whole Eastern Front in WW2 while Operation Barbarossa. While vCoH covered heroism and stuff, CoH2 covers the agony, fear and death seen from both sides in the time between 41 and 44. Were every soldier was more dead than alive and thus I think the "calmer" majority of the soundtrack is very fitting, because the war was not about storming areas but about waiting to die most of the time. I accept your personal opinion but I think saying that the CoH2 OST is way worse is kind of unfair as both games have a way different atmosphere. In: Lobby |
Thread: Conscripts need to be balanced4 Aug 2017, 06:09 AM
No basic infantry means you cant use most of soviet commanders. You need to take t1 and support it with some AT to make it viable. Every faction lives and dies by their main infantry. If we still had vanilla CoH2 with Sovs and Axis, this wouldn't be the case. The two EF armies have some kind of a problem without building up something from the start for the first half minute. Sovs currently can't play with Cons only and Ost can't play with Pios + MG only. Every other faction has the tools to stay up to the mid game with their main inf and nothing else. Brits get the additional MG as well. OKW gets a fast capping car. Sovs and Ost has main inf that takes ages to come and is inferior to the other mainline infantry that comes from T0. I don't think that we should buff Cons and Grens to the Power of the other 3 main infs but maybe nerfing Volks, Sections and Rifles could be a bit better. Currently playing EFA means you get your main inf (in this case speaking of Penals for Sovs) after 1 min at best while your enemy/ally is pumping their WFA main inf from the start, which is most of the time also better. So yes, buffing cons a little bit is something that has been in need for a very long time now. Make their Molotov a copy of the Volks flame nade and this should be a pretty good start imo. Otherwise I think Cons are the most interesting main inf in the game. Merge is a extremely powerful but underused ability because no one plays Cons or support weapons from T2. Oorah + Flame nade (if buffed) is pretty nice for flanking, Oorah + AT nades are nice for taking down vehicles. It just sucks that Sov T1 is a must right now. Everybody plays Penals because they are a no brainer and come together with the Sniper. In: COH2 Balance |
Thread: Why Only allies run with no cover problem4 Aug 2017, 05:49 AM
Additionally Elefants, Jagdtigers and ISU152 could simply stay in base and snipe every other tank on the map. In: COH2 Gameplay |
Thread: Opinion about cache in teamgame3 Aug 2017, 14:31 PM
I'd prefer a T0 Schwerer Panzer HQ In: COH2 Gameplay |
Thread: Can We Appreciate Company of Heroes 2's OST?3 Aug 2017, 08:33 AM
There is absolutely no doubt that CoH2 and vCoH had great soundtracks. It sounds stupid, but CoH2's "Epitaph" and vCoH's "Shattered" (especially when the female chorus starts) are the two songs I would use if somebody asked me how a movie about the Holocaust should be Orchestrated. Scary, very moving and emotional. Truly masterpieces. CoH2: Epitaph vCoH: Shattered In: Lobby |
Thread: Is Wehrmacht Competitive Right Now?2 Aug 2017, 09:00 AM
These point also all apply to Brit Sections (flame grenade is being replaced with gammon grenade). FRP is there as Brits, Self Healing is unlockable (also healing other units as well), Artillery will also grant better vision if I recall correctly. Not gonna say Volks are not strong, but they are simply not that unique. In: COH2 Balance |
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