I'm sorry, I knew truth allways upsets people, but couldn't abstain. So, sorry for upseting you.
And yeah, don't listen to CieZ, he doesn't know what he's talking about, why should we listen to best players in Coh2?
There are a lot of top players and streamers who disagree, Red Bear is one of those players |
what is "floating"
Best way to float is to simply stop building new units and just reinforce old ones. |
Give it a fuel cost in between a heavy tank and a medium one. Problem with the Ace is solved |
Too bad you were playing axis, If you were playing Allies it would of been quite the feat. |
When I see a IS-2, I must 100% go for T4 for the panther, since the rest of the tanks are completely garden to it (Ostheer). OKW is completely different, because you have the King Tiger and the Panther to counter it.
Consider the AT guns also as completely useless to the high amount of armour. While you go AT-guns with USF or Sovs vs a KT or a Panther it's also completely laughable. Once I went in a 4v4 for fun with 6 USF AT guns, to see how strong the KT's armour was. 4 hits in approxamatly 18 shots. RNG is a part of it, but only hitting 22,2% of your shots is no counter.
Something to consider when facing IS-2s is the power of the Stug. It has similar penetration issues however is much cheaper And its vet ability allows you to stun lock the heavy armor in front of your Paks |
Wow I never realized how bad Shock veterancy was. Who needs that much of an accuracy buff when all their DPS is point blank.... |
Alright to start things off, I have a small list of topics I would like to cover. Feel free to post suggestions as well.
1) Major Balance problems
a) Long range vs Short range faction design
b) early game vs late game faction design
c) crappy AT vs better tanks / better AT vs worse tanks
d) call in system
e) map design
2) Small arms problems
a) allies vs axis
b) Soviet problem
c) upgrade able dps
d) veterancy
3) teching
a) cost per faction
b) rewards / unlocks
c) with regards to call in units
4) Faction problems
a) USF vs Ostheer
b) USF vs OKW
c) Soviet vs Ostheer
d) Soviet vs OKW
e) individual faction issues
5) Commanders
a) useless commanders
b) income affecting commanders
6) Team game Balance
a) axis vs allies
b) commanders and their effects
c) maps |
Someday has a space between the two words Kappa |
i think some people are getting confused. the OPs pop cap changes arent suppose to affect the early game. i doubt the pop caps of cons, rifles, grens, and volks and early vehicles will be touched at all. The things that should be changed are heavies and mediums. This would not affect the early game at all, but would affect the late game.
Right now, some of the pop cost of units is a little out of whack. King Tiger is like 24 or 26 pop cap. The t34/76 is 12. It takes like 4-6 t34/76s just to have a shot at the KT. That is half your army already.
Personally I do not see why not to change Conscripts and Penals. I do think as a whole Allies weapons teams cost to much population. |
This is not an easy chaNGE. yOU KNOW WHATS AN EASY CHANGE? Fixing the damn unit stats that are as plain as day and easy to fix if relic knew what they were doing.
This is quite a bit easier than that, changing dps stats has a wide variety of effects. Changing populations will not really effect combat until later on when there are more units present |