Conscripts
Unlocks the 'Trip Wire Flares' ability
+40% accuracy, +25% molotov range
-20% weapon cooldown, -23% received accuracy, -25% AT grenade recharge
Volks
-10% received accuracy
+30% accuracy, -20% weapon cooldown
Passive Healing, -10% received accuracy
+40% sight range, +30% accuracy
-29% received accuracy
Jaigen you are full of it, using the veterancy guide and stats from:
http://www.coh2-stats.com/compare?utf8=%E2%9C%93&squad1=conscript_squad_mp&squad2=volksgrenadier_squad_mp&commit=Compare
Volks out scale conscripts considerably. at base 0 vet conscripts have a small advantage up until long range. vet one on vet one volks win at about half the ranges because of the reccived incoming accuracy vet bonus. We all know that units suffer penalty for accuracy on the move and conscripts have to leave cover to get in effective range which furthers the gap between conscripts and volks.
As you can clearly see, Volks > cons after vet one. DP is using his volks wrong and watching any streamer would easily demonstrate the combat superiority of volks. He also has a very skew view of the match up and only some of what he says is true.