Watchtower points too passively useful
Posts: 401
I recommend that the watchtower no longer grants a large sight radius automatically, but instead has a normal size. Then instead, you can use the Soviet sniper flare ability on a cooldown from the watchtower.
Passive, super long range sight is way too powerful in a game like CoH2. Using the flare ability accomplishes a similar thing, requires a small bit of micro, and has another benefit of alerting players when they're being observed.
Alternatively, this can be a completely different kind of point called an Observer Post, with a flare launcher model and a guy with binoculars in a tower. Watchtowers would then be relegated to farther back points on the map, and in places like Pripyat Winter, where the central watchtower reigns supreme, it becomes and observer post.
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Posts: 401
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Posts: 2425
Permanently BannedYou may see far, but you are also a sitting duck.
"Passive, super long range sight" is extremely rare and situational in CoH2. You overstate the problem immensely. This game has extremely convoluted maps, all manner of LoS blockers, smoke and goddam Blizzards.
Posts: 135
Also, it would probably make sense if a unit had to be inside the watchtower in order to grant sight but this is a lesser point.
I think the capping mechanic centered around watchtowers is awkward but it sort of makes sense from a gameplay perspective.
Posts: 379
I like your ideas TS. Maybe making it so the watch tower needs to be occupied for sight? or the flare idea's suggested could be interesting.
Posts: 2425
Permanently BannedAlso, it would probably make sense if a unit had to be inside the watchtower in order to grant sight but this is a lesser point.
It doesn't? Damn. Yeah, that would be a good place to start then.
Posts: 531
It doesn't? Damn. Yeah, that would be a good place to start then.
more proof that nullist doesn't even play
Posts: 2425
Permanently Banned
more proof that nullist doesn't even play
No one knows everything. Was an innocent mistake and one that leads me to agree with OP.
Kindly remove the long object from your anus and relax.
Posts: 928
more proof that nullist doesn't even play
I knew about this, but in nullist's defence, there is only one watchtower in 1v1s/2v2s in the game.
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Posts: 476
Sitting in the watchtower is tantamount to suicide by ordnance.
You may see far, but you are also a sitting duck.
"Passive, super long range sight" is extremely rare and situational in CoH2. You overstate the problem immensely. This game has extremely convoluted maps, all manner of LoS blockers, smoke and goddam Blizzards.
If I remember correctly the Watchtower doesn't care about lineblockers, (or Blizzards?). Or does he?
Posts: 93
No one knows everything. Was an innocent mistake and one that leads me to agree with OP.
Kindly remove the long object from your anus and relax.
I think I just pissed myself.
Posts: 2181
If I remember correctly the Watchtower doesn't care about lineblockers, (or Blizzards?). Or does he?
No the watchtowers are still affected by LoS blockers. I have no idea how much effect a blizzard has, maybe 50% reduction?
Posts: 419
REALLLLLLLLLLLLLYYYYYYYYYYYYY?
By golly this crumple muffin is getting out of hand man. I propose a ban on proposals that propose to nerf thngs.
Posts: 73
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