
AT Gun Camo Change
11 Mar 2019, 16:30 PM
#22

Posts: 1890 | Subs: 1
Great idea assuming it can be programmed and implemented in a non-buggy manor. (A big if) 

11 Mar 2019, 17:53 PM
#23

Posts: 5279
*And because it can retreat
Id argue that's the bigger problem, the ZiS can move and it has longer range. But if you creep too far it's a free AT gun for your opponent
True! But the movement speed at vet 1 is garbage. If gladly give the enemy a zis to kill their stuka or werfer or finish off a tank or get LOS on their arty. It's all round a big ball of cheese
11 Mar 2019, 19:41 PM
#24

Posts: 538
oh I would love that change!
13 Mar 2019, 07:32 AM
#25

Posts: 14
im down with this. Zis and Pak disappear/appearing in the middle of nowhere is just plain stupid.
1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
87 | ||
![]() |
![]() |
![]() |
12 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.455155.746+7
- 2.18752.782+11
- 3.824278.748-1
- 4.5416.771+1
- 5.44065.871+4
- 6.400315.559+4
- 7.845227.788+1
- 8.317120.725+2
- 9.326183.640+6
- 10.336177.655+1
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
1461
Board Info
397 users are online:
397 guests
0 post in the last 24h
4 posts in the last week
15 posts in the last month
4 posts in the last week
15 posts in the last month
Registered members: 57427
Welcome our newest member, b52clubbzz
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, b52clubbzz
Most online: 2043 users on 29 Oct 2023, 01:04 AM