
AT Gun Camo Change
11 Mar 2019, 16:30 PM
#22

Posts: 1890 | Subs: 1
Great idea assuming it can be programmed and implemented in a non-buggy manor. (A big if) 

11 Mar 2019, 17:53 PM
#23

Posts: 5279
*And because it can retreat
Id argue that's the bigger problem, the ZiS can move and it has longer range. But if you creep too far it's a free AT gun for your opponent
True! But the movement speed at vet 1 is garbage. If gladly give the enemy a zis to kill their stuka or werfer or finish off a tank or get LOS on their arty. It's all round a big ball of cheese
11 Mar 2019, 19:41 PM
#24

Posts: 538
oh I would love that change!
13 Mar 2019, 07:32 AM
#25

Posts: 14
im down with this. Zis and Pak disappear/appearing in the middle of nowhere is just plain stupid.
1 user is browsing this thread:
1 guest
Livestreams
![]() |
![]() |
![]() |
35 | ||
![]() |
![]() |
![]() |
158 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.45967.873+1
- 2.775129.857+4
- 3.351180.661+6
- 4.396210.653+1
- 5.327117.736+4
- 6.12357.683+2
- 7.325146.690-1
- 8.856232.787+3
- 9.333131.718-1
- 10.403296.577+4
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
15

Download
2466
Board Info
507 users are online:
507 guests
2 posts in the last 24h
5 posts in the last week
19 posts in the last month
5 posts in the last week
19 posts in the last month
Registered members: 60945
Welcome our newest member, tdtc10ds
Most online: 2195 users on 29 Sep 2025, 11:39 AM
Welcome our newest member, tdtc10ds
Most online: 2195 users on 29 Sep 2025, 11:39 AM