
AT Gun Camo Change
11 Mar 2019, 16:30 PM
#22
Posts: 1890 | Subs: 1
Great idea assuming it can be programmed and implemented in a non-buggy manor. (A big if) 

11 Mar 2019, 17:53 PM
#23
Posts: 5279
*And because it can retreat
Id argue that's the bigger problem, the ZiS can move and it has longer range. But if you creep too far it's a free AT gun for your opponent
True! But the movement speed at vet 1 is garbage. If gladly give the enemy a zis to kill their stuka or werfer or finish off a tank or get LOS on their arty. It's all round a big ball of cheese
11 Mar 2019, 19:41 PM
#24
2 Posts: 538
oh I would love that change!
13 Mar 2019, 07:32 AM
#25

Posts: 14
im down with this. Zis and Pak disappear/appearing in the middle of nowhere is just plain stupid.
0 user is browsing this thread:
Livestreams
|
|
|
21 | ||
|
|
|
1245 | ||
|
|
|
13 | ||
|
|
|
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.815139.854+3
- 2.46769.871+2
- 3.882302.745+1
- 4.408214.656+3
- 5.21156.790-2
- 6.303130.700-1
- 7.12857.692+8
- 8.739448.623+3
- 9.505328.606+1
- 10.343135.718+8
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
16
Download
2739
Board Info
1069 users are online:
1069 guests
1 post in the last 24h
5 posts in the last week
24 posts in the last month
5 posts in the last week
24 posts in the last month
Registered members: 63496
Welcome our newest member, limebreeze
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, limebreeze
Most online: 4501 users on 26 Oct 2025, 01:00 AM

