
AT Gun Camo Change
11 Mar 2019, 16:30 PM
#22
Posts: 1890 | Subs: 1
Great idea assuming it can be programmed and implemented in a non-buggy manor. (A big if) 

11 Mar 2019, 17:53 PM
#23
Posts: 5279
*And because it can retreat
Id argue that's the bigger problem, the ZiS can move and it has longer range. But if you creep too far it's a free AT gun for your opponent
True! But the movement speed at vet 1 is garbage. If gladly give the enemy a zis to kill their stuka or werfer or finish off a tank or get LOS on their arty. It's all round a big ball of cheese
11 Mar 2019, 19:41 PM
#24
2 Posts: 538
oh I would love that change!
13 Mar 2019, 07:32 AM
#25

Posts: 14
im down with this. Zis and Pak disappear/appearing in the middle of nowhere is just plain stupid.
1 user is browsing this thread:
1 guest
Livestreams
|
|
|
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.48570.874+9
- 2.1399762.647+3
- 3.817140.854-1
- 4.1140404.738+12
- 5.564352.616+11
- 6.23359.798+10
- 7.449227.664+4
- 8.11930.799+6
- 9.348124.737+2
- 10.430306.584-1
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3332
Board Info
1321 users are online:
1321 guests
0 post in the last 24h
5 posts in the last week
18 posts in the last month
5 posts in the last week
18 posts in the last month
Registered members: 69396
Welcome our newest member, 789wint2com
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, 789wint2com
Most online: 4501 users on 26 Oct 2025, 01:00 AM

