
AT Gun Camo Change
									11 Mar 2019, 16:30 PM
				
	#22					
								
					
				
		Posts: 1890 | Subs: 1
Great idea assuming it can be programmed and implemented in a non-buggy manor. (A big if) 
			
		
									11 Mar 2019, 17:53 PM
				
	#23					
								
					
				
		Posts: 5279
*And because it can retreat
Id argue that's the bigger problem, the ZiS can move and it has longer range. But if you creep too far it's a free AT gun for your opponent
True! But the movement speed at vet 1 is garbage. If gladly give the enemy a zis to kill their stuka or werfer or finish off a tank or get LOS on their arty. It's all round a big ball of cheese
									11 Mar 2019, 19:41 PM
				
	#24					
								
					
				
		
2			Posts: 538
oh I would love that change!
			
		
									13 Mar 2019, 07:32 AM
				
	#25					
								
					
				
		
Posts: 14
im down with this. Zis and Pak disappear/appearing in the middle of nowhere is just plain stupid.
			
		
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