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What exactly does the Panzer IV command tank do?

26 Jan 2019, 08:52 AM
#1
avatar of thefox22448

Posts: 2

So ive been using this unit recently. It's pretty cool, with its stubby little 75mm, and its aura of protectiveness around its surrounding units.

I know it gives vehicles enough health to survive 1 extra shot, but what does it do to inf and support weapons?
26 Jan 2019, 09:00 AM
#2
avatar of Antemurale
Senior Moderator Badge

Posts: 951

The 20% reduced damage recieved aura applies to all units, vehicles, infantry, and team weapons.

IIRC it still applies to your allies' units as well.
26 Jan 2019, 09:10 AM
#3
avatar of thefox22448

Posts: 2

The 20% reduced damage recieved aura applies to all units, vehicles, infantry, and team weapons.

IIRC it still applies to your allies' units as well.


Does it apply to buildings like bunkers? and what does received damage mean? does it increase HP? or does it reduce damage incoming by a percentage.
26 Jan 2019, 09:37 AM
#4
avatar of Vipper

Posts: 13476 | Subs: 1

The 20% reduced damage recieved aura applies to all units, vehicles, infantry, and team weapons.

IIRC it still applies to your allies' units as well.

Actually it was lowered to 10%, infantry can now survive usually an extra shot or a grenade.

The ability reduces damage taken to vehicles, infantry and support weapons does not apply to buildings. You can actually see the aura icon on the units affected.
26 Jan 2019, 11:45 AM
#5
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1



Does it apply to buildings like bunkers? and what does received damage mean? does it increase HP? or does it reduce damage incoming by a percentage.


It reduced the damage from a projectile by a %
26 Jan 2019, 12:04 PM
#6
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The bonus is still 20% less damage.

The aura range is 45.

The bonus applies to teammates aswell.

20% less damage is better than more health, because it also means the enemy will get less veterancy per shot and repairing/healing takes the same time.

20% less projectile damage translates to 25% more health.

Even team weapons get destroyed less easily (the weapon itself), which is mostly useful for the PAK43.

Any tank with 640 or less HP will survive 1 more tank hit. Every tank with more than 640 HP will survive 2 more tank hits.

The less damage bonus stacks with hulldown, meaning a total of 40% less received damage. (1 / 0.8 / 0.75 = 0.6).
26 Jan 2019, 12:06 PM
#7
avatar of Vipper

Posts: 13476 | Subs: 1

The bonus is still 20% less damage, atleast for vehicles.

20% less damage is better than more health because it also means the enemy will get less veterancy per shot.

20% less damage translates to 25% more health.

Even team weapons get destroyed less easily (the weapon itself), so keeping the Comm P4 close to a crewed PAK43 could be useful.

The less damage bonus stacks with hulldown, meaning a total of 40% less received damage. (1 / 0.8 / 0.75 = 0.6)

If that is the case (and one can test in cheat mod) that is bug. According to patch notes


GENERAL CHANGES
Command Panzer 4
We are reducing the bonuses of the Command Panzer IV’s aura to decrease its potency around units such as the Stug G and Panther that are either incredibly cost effective with increased durability or have high durability to begin with.
• Damage reduction lowered from 20% to 10%
26 Jan 2019, 12:12 PM
#8
avatar of Lago

Posts: 3260

Tested in the cheat mod. Command Panzer IV is applying 20% damage reduction to vehicles and infantry.

Spawned it using Mobile Defence's call-in, so it's not spawning an older version as CheatMod sometimes does.
26 Jan 2019, 12:20 PM
#9
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post26 Jan 2019, 12:06 PMVipper

If that is the case (and one can test in cheat mod) that is bug. According to patch notes


GENERAL CHANGES
Command Panzer 4
We are reducing the bonuses of the Command Panzer IV’s aura to decrease its potency around units such as the Stug G and Panther that are either incredibly cost effective with increased durability or have high durability to begin with.
• Damage reduction lowered from 20% to 10%


It was never changed in the files. It's still 20% (tested).
26 Jan 2019, 12:32 PM
#10
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post26 Jan 2019, 12:12 PMLago
Tested in the cheat mod. Command Panzer IV is applying 20% damage reduction to vehicles and infantry.
...


It was never changed in the files. It's still 20% (tested).


Thanks both of you for clarifying that and for taking the time to actually test it.
26 Jan 2019, 14:24 PM
#11
avatar of Lago

Posts: 3260

That being said, does it need to be fixed?

That change was in SBP. If it went unnoticed for this long, isn't that pretty strong evidence that the Command Tank's probably fine at 20%?
26 Jan 2019, 14:33 PM
#12
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

The Comm P4 has worse AI than even the Ostwind, so the aura is probably fine.
26 Jan 2019, 14:59 PM
#13
avatar of Vipper

Posts: 13476 | Subs: 1

jump backJump back to quoted post26 Jan 2019, 14:24 PMLago
That being said, does it need to be fixed?

That change was in SBP. If it went unnoticed for this long, isn't that pretty strong evidence that the Command Tank's probably fine at 20%?

Imo the problem was commander design and not with PzIV. Mobile defense aloud both AT (Puma) and AI (C.PzIV) to be called with no tech. Puma and PzIv should not be in the same commander it is a bad design.

Having that said there are issues with C. PzIV and with command vehicles auras:

1) C. PzIV did not receive any of the buff the normal PzIV got like reduced price or better scatter for OKW, so it currently has about the same AI capability while far worse AT capabilities while being more expensive.

2) Imo all command aura should scale with veterancy giving Player a motive to risk them

3) Command aura should have part one passive always on and one timed limited (cost in not necessary imo)


My suggestion would be to change the gun of PzIV with that of Stug-E (its the same weapon) and to add to both of them a direct fire mode with low penetration but some deflection damage.
27 Jan 2019, 07:06 AM
#14
avatar of addvaluejack

Posts: 261

I really like the Aura, it prevented my Panzerwerfer from being one shot by medium tanks several times.
27 Jan 2019, 13:42 PM
#15
avatar of Aarotron

Posts: 563

i think all auras with command vehicles should be turned into essentially munitions costing rallys, that give the current boosts of the command tanks for short period, like 20 or 30 seconds for like 40-50 munitions.
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