So how is the elevation removal going?
									6 Jan 2019, 17:39 PM
				
	#1					
								
					
				
		
Posts: 1527
Permanently BannedA while ago, Sturmpanther said he was looking into removing the hills on maps that make projectiles so difficult to predict if they're going to hit the ground or the intended target. How's that plan coming along? 
			
		
									6 Jan 2019, 21:15 PM
				
	#2					
								
					
				
		
Posts: 3166 | Subs: 6
A lot of maps had some elevation removed in the recent map revamp patch. 
Steppes for example:
https://www.coh2.org/topic/81026/steppes
			
		Steppes for example:
https://www.coh2.org/topic/81026/steppes
									6 Jan 2019, 21:36 PM
				
	#3					
								
					
				
		
Posts: 600
A lot of maps had some elevation removed in the recent map revamp patch.
Steppes for example:
https://www.coh2.org/topic/81026/steppes
whos sturmpanther?
									8 Jan 2019, 04:54 AM
				
	#4					
								
					
				
		
Posts: 1527
Permanently BannedA lot of maps had some elevation removed in the recent map revamp patch.
Steppes for example:
https://www.coh2.org/topic/81026/steppes
Is that it? There lots of smaller hills on many other maps that should be removed too.
									8 Jan 2019, 06:18 AM
				
	#5					
								
					
				
		
 
    		            							
			    		Posts: 5441 | Subs: 37
http://www.companyofheroes.com/blog/2018/10/26/map-revamp-patch-2018
It does not stand in it for every map, but in most of them alot of elevation / hills are gone there.
Same in the big december balanced map for 1 year ago.
Ofc there are still hills in, I know.


			
		It does not stand in it for every map, but in most of them alot of elevation / hills are gone there.
Same in the big december balanced map for 1 year ago.
Ofc there are still hills in, I know.
whos sturmpanther?


									19 Jan 2019, 01:29 AM
				
	#6					
								
					
				
		
Posts: 269
Have to waste time removing elevation when you should just revert the mechanic the way it was in COH1.  Literally 90% of the problems in COH2 are solved by just making it the same as it worked in COH1.
 
			
		
									19 Jan 2019, 04:32 AM
				
	#7					
								
					
				
		
 
    		            			 1
1			Posts: 2307 | Subs: 4
Have to waste time removing elevation when you should just revert the mechanic the way it was in COH1. Literally 90% of the problems in COH2 are solved by just making it the same as it worked in COH1.
What was different in vcoh?
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